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cge-docker-unstable-changed #165

cge-docker-unstable-changed

cge-docker-unstable-changed #165

Workflow file for this run

# ----------------------------------------------------------------------------
# GitHub Actions workflow to build this application.
# Using latest Castle Game Engine ( https://castle-engine.io/ ) snapshot.
# For multiple platforms (Linux, Windows, macOS, Android).
#
# This uses GitHub-hosted runners, that is: you don't need to set up any server
# infrastructure, GitHub provides it all for free for open-source projects.
#
# See docs:
# - https://castle-engine.io/github_actions
# - https://docs.github.com/en/actions
# ----------------------------------------------------------------------------
name: Build
on:
push:
pull_request:
repository_dispatch:
types: [cge-docker-unstable-changed]
jobs:
# Build for platforms supported by
# CGE Docker image https://hub.docker.com/r/kambi/castle-engine-cloud-builds-tools/ .
#
# Since setting up Docker image takes majority of time (5-6 mins)
# compared to actually getting and compiling CGE (1 min)
# and building application (~1 min for each platform),
# we build all platforms possible within one job.
build-using-docker:
name: Build Using Docker
runs-on: ubuntu-latest
container: kambi/castle-engine-cloud-builds-tools:cge-none
steps:
- uses: actions/checkout@v4
# Setup Castle Game Engine snapshot
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env PATH (non-Windows)
run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
# For now we setup non-functional config in GH Actions, only to test compilation.
- name: Setup dummy config
run: cp -f code/openai_config.inc.template code/openai_config.inc
- name: Package Windows
run: castle-engine package --os=win64 --cpu=x86_64 --verbose
- name: Package Linux
run: castle-engine package --os=linux --cpu=x86_64 --verbose
- name: Package Android
run: castle-engine package --target=android --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: windows-linux-android-build
path: |
*.zip
*.tar.gz
*.apk
if-no-files-found: error
# Build for platforms supported from macOS.
# This means to build for macOS and (maybe in the future) iOS.
build-macos:
name: Build Using macOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Install FPC+Lazarus
uses: gcarreno/setup-lazarus@v3.3.1
with:
lazarus-version: stable
# Setup Castle Game Engine snapshot
- name: Castle Game Engine - Env CASTLE_ENGINE_PATH
run: echo "CASTLE_ENGINE_PATH=$GITHUB_WORKSPACE/castle-engine" >> $GITHUB_ENV
- name: Castle Game Engine - Env PATH (non-Windows)
run: echo "PATH=$PATH:$CASTLE_ENGINE_PATH/tools/build-tool/" >> $GITHUB_ENV
- name: Castle Game Engine - Clone snapshot
run: git clone --depth 1 --single-branch --branch snapshot https://github.com/castle-engine/castle-engine/
- name: Castle Game Engine - Build
run: cd $CASTLE_ENGINE_PATH/tools/build-tool/ && ./castle-engine_compile.sh
# For now we setup non-functional config in GH Actions, only to test compilation.
- name: Setup dummy config
run: cp -f code/openai_config.inc.template code/openai_config.inc
- name: Package macOS
run: castle-engine package --os=darwin --cpu=x86_64 --verbose
- name: Archive Artifacts
uses: actions/upload-artifact@v4
with:
name: macos-build
path: "*-darwin-x86_64.zip"
if-no-files-found: error