LatteBufferCache: fix interval lookups after range splits#1871
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oltolm wants to merge 1 commit intocemu-project:mainfrom
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LatteBufferCache: fix interval lookups after range splits#1871oltolm wants to merge 1 commit intocemu-project:mainfrom
oltolm wants to merge 1 commit intocemu-project:mainfrom
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IntervalTree2 used std::map::find() for overlap-based queries, which can miss a valid covering node after range splits or resizes. Switch these lookups to a lower_bound-based first-overlap search so reserve and retrieve paths always find the correct cache range. Also keep the original heap allocation offset separate from the visible cache offset and update page metadata correctly when shrinking a node. That keeps frees and deferred releases aligned with the underlying allocation and avoids stale page state after front trims.
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In Devil's Third I had image corruption. I fixed it with the help of Copilot. I don't know why other people haven't reported it. Maybe because I am using latest version from
mainand I have a Radeon RX 580. The corruption was a heavy flicker that occurred with both OpenGL and Vulkan.IntervalTree2 used std::map::find() for overlap-based queries, which can miss a valid covering node after range splits or resizes. Switch these lookups to a lower_bound-based first-overlap search so reserve and retrieve paths always find the correct cache range.
Also keep the original heap allocation offset separate from the visible cache offset and update page metadata correctly when shrinking a node. That keeps frees and deferred releases aligned with the underlying allocation and avoids stale page state after front trims.