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- world-engine: join() 新增默认 RPG 字段 level/hp/max_hp - world-engine: sanitize() 透传 level/hp/max_hp 至 SSE 推送 - game.js: SSE 更新时同步三个 RPG 字段到 clientPlayers - game.js: 角色名右侧渲染金色 Lv.X 等级标签(描边+填充) - game.js: 角色贴图下方渲染 HP 血条(满绿/半黄/危红三段色) 待 Issue ceresOPA#12 完成完整角色数据模型后,level/hp/max_hp 将由持久化层提供真实数值,无需改动前端渲染逻辑。 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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待 Issue #12 完成完整角色数据模型后,level/hp/max_hp
将由持久化层提供真实数值,无需改动前端渲染逻辑。