Releases: chchwy/ogre-v2-mesh-viewer
Releases · chchwy/ogre-v2-mesh-viewer
v0.4.3
This is a maintenance release. Has done nothing fancy but updating the Ogre source code and SDKs.
- Pulled the latest v2-1 Ogre source code: OGRECave/ogre-next@32ba36e
- Qt 5.15.2 msvc2019_64
- Visual Studio 2019 16.9.3
- Re-enable the D3D11 Render Subsystem.
v0.4.2
v0.4.1
v0.4.0
Basic HLMS editing
- Texture: diffuse, background diffuse, normal, roughness, metalness
- Diffuse color, background diffuse color, specular color
- Transparent value & mode
- Solid or wireframe
- Two-sided on/off
Mesh states:
- Show/hide bounding boxes
- Switch visibility
Other changes
- Fixed a crash when selecting the pistol at the beginning and then loading another model
- Fixed a crash when the material drop-down list emit an index of -1
- Change the clear color from sky blue to black
- Create a new Pbs Datablock for the mesh which doesn't come with materials
- Showing irradiance backgrounds in the beginning
- Using GL3+ as the default rendersystem due to some issues in D3D11 rendersystem
v0.3.3
- Re-implement Save as Ogre Mesh. Now you can save all meshes of the scene along with Hlms materials
- Don't show the progress bar for each mesh when doing batch conversion
- Give a new default Ogre3D config file
- Remove the temporary v1 mesh while the conversion to v2 mesh is done
v0.3.2
v0.3.1
- Speed up the process of Wavefront Obj to Ogre3D mesh conversion
- Added a Batch conversion tool to convert multiple obj to ogre mesh at once
- Improved camera panning by to the distance from camera to target object
- Fixed: app hangs when closing the select-folder dialog without selecting any folder