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Socket Event Tags

Emol edited this page Feb 24, 2017 · 1 revision

Format: Tag Name [emitted By Server or Client] [parameters example] description

  • JOIN_ROOM [C] [..]
    a user joins a room
  • JOIN_ROOM_SUCCESS [S] [room object]
    the user joined room successfully
  • MAP_CONFIG [C] [{'scenario':'Heading For New Shores'}]
    the room owner set the scenario when creating the room, server replies with JOIN_ROOM_SUCCESS
  • NEW_PLAYER_JOINED [S] [room object]
    a new player just joined the room
  • GAME_START [S] [room object]
    enough players in the room, the game starts
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