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chore(deps): update all dependencies #225

chore(deps): update all dependencies

chore(deps): update all dependencies #225

Workflow file for this run

name: 🖼 Visual Tests
on:
push:
pull_request:
jobs:
visual_tests:
name: 🖼 Visual Tests with ${{ matrix.render-driver }}
runs-on: ubuntu-latest
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
strategy:
# Don't cancel other runners if one fails.
fail-fast: false
matrix:
# Put the rendering drivers you want to use for tests here.
render-driver: [vulkan] # also: opengl3
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v4
with:
# If using git-lfs (large file storage), this ensures that your files
# are checked out properly.
lfs: true
# Make sure any git submodules are checked out as well.
submodules: 'recursive'
- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v4
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- name: 💾 Add Graphics Driver Emulators Source
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository -n ppa:kisak/kisak-mesa
- name: 💾 Install Graphics Driver Emulators
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: mesa-vulkan-drivers binutils
version: 1.0
- name: 🤖 Setup Godot
uses: chickensoft-games/setup-godot@v2
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
#
# In this case, we are using the version from global.json.
#
# This allows checks on renovatebot PR's to succeed whenever
# renovatebot updates the Godot SDK version.
version: global.json
- name: 🧑‍🔬 Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: 🌋 Run Tests in Godot
run: |
xvfb-run godot --audio-driver Dummy --rendering-driver ${{ matrix.render-driver }} --run-tests --quit-on-finish --coverage
# The --coverage flag is used by GoDotTest to control the exit code
# of Godot by force-exiting through C#.
#
# Since Godot tends to exit with non-zero exit codes (even on success)
# this flag allows GoDotTest to ensure that this step will only fail
# when the tests fail.
echo "Finished running tests in Godot with emulated ${{ matrix.render-driver }} graphics."