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v0.3 (2022-09-07)

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@chocmake chocmake released this 09 Sep 07:52
· 4 commits to master since this release
093693f

Note: this release includes three optional customizable settings in the script that can be changed by opening the script in a text editor (eg: Notepad, Notepad++, etc). They can be found beneath the Settings heading near the top with comments (prefixed by ::) describing what they affect.

  • Added setting option to use QuickHash instead of BobDoleOwndU's version of GzsTool (the latter still remaining the default).
  • Added check to distinguish between BobDoleOwndU's version of GzsTool and Atvaark's during setup, to avoid adding an incorrect path.
  • Added more checks for original hashed filename detection (ie: FTEX that lack dictionary support), along with heading to indicate its detection. Also support for 11 character original hashed filenames.
  • Added feature to clear FTEX paths and start over also after successful target file modification. Useful for editing multiple texture paths during a single script session. Suggested by user Hunari.
  • Tweaked text UI to be more suitable for W10's default styling.
  • Window dynamically responds to prompt heights.
  • Added dark theme setting option.
  • Added check for invalid characters in remaining trimmed path within /Assets/, along with extra error checking messages.
  • Improved special character support for file paths, including a fix for pasted paths.
  • Improved target file input parsing and leading/trailing whitespace trimming to avoid unintended inputs.
  • Fixed an issue with function where paths with directories containing the string Assets but also other characters were incorrectly trimmed.
  • Accounted for temp directories of Windows usernames that contain spaces.