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0.9.0-rc01

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@chrisbanes chrisbanes released this 21 Oct 20:37
· 99 commits to main since this release

Performance improvements for progressive blur

On platforms which support runtime shaders (everything other than Android SDK < 33), progressive is ~1.9x faster than before, through the usage of a new (custom) runtime shader. See #368 for more information.

What's Changed

Full Changelog: 0.9.0-beta04.1...0.9.0-rc01