0.9.0-rc01
Pre-release
Pre-release
Performance improvements for progressive blur
On platforms which support runtime shaders (everything other than Android SDK < 33), progressive is ~1.9x faster than before, through the usage of a new (custom) runtime shader. See #368 for more information.
What's Changed
- Update dependency androidx.activity:activity-compose to v1.9.3 by @renovate in #363
- Update androidx.benchmark to v1.3.3 by @renovate in #362
- Update dependency androidx.compose.ui:ui-test-manifest to v1.7.4 by @renovate in #365
- Update jetpack.compose to v1.7.4 by @renovate in #366
- Small micro optimizations by @chrisbanes in #364
- Add runtime shader for progressive blur by @chrisbanes in #368
Full Changelog: 0.9.0-beta04.1...0.9.0-rc01