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Releases: chrisbanes/haze

1.2.0

09 Jan 15:23
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What's new

API renames

I have renamed a number of the APIs in this release to better reflect what they actually do these days:

  • Modifier.haze -> Modifier.hazeSource
  • Modifier.hazeChild -> Modifier.hazeEffect
  • HazeChildScope -> HazeEffectScope

I've kept the old APIs around and deprecated them for easy migration.

Overlapping blurred areas

Haze now supports different hazeEffect areas which overlap, like this:

overlap

See here for more information.

Versioned documentation

A small quality of life change, but the documentation website is now versioned: https://chrisbanes.github.io/haze/

Changelog

Full Changelog: 1.1.1...1.2.0

1.1.1

04 Dec 10:31
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Full Changelog: 1.1.0...1.1.1

1.1.0

02 Dec 18:25
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🆕 Input Scale

A new feature in this release is being able to set the input scale, allowing you to downscale content for potential performance gains.

What's Changed

Full Changelog: 1.0.2...1.1.0

1.0.2

15 Nov 15:33
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🆕 Ability to control where the blurring effect is used

You can now control where the blur effect is used. Specifically for Android, there's more information here.

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Full Changelog: 1.0.1...1.0.2

1.0.1

11 Nov 19:20
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1.0.0

07 Nov 09:58
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0.9.0-rc03

02 Nov 18:31
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0.9.0-rc03 Pre-release
Pre-release

Very much hoping that this is the last release candidate. 🤞

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Full Changelog: 0.9.0-rc02...0.9.0-rc03

0.9.0-rc02

26 Oct 11:55
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0.9.0-rc02 Pre-release
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Full Changelog: 0.9.0-rc01...0.9.0-rc02

0.9.0-rc01

21 Oct 20:37
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0.9.0-rc01 Pre-release
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Performance improvements for progressive blur

On platforms which support runtime shaders (everything other than Android SDK < 33), progressive is ~1.9x faster than before, through the usage of a new (custom) runtime shader. See #368 for more information.

What's Changed

Full Changelog: 0.9.0-beta04.1...0.9.0-rc01

0.9.0-beta04.1

16 Oct 14:25
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0.9.0-beta04.1 Pre-release
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Full Changelog: 0.9.0-beta04...0.9.0-beta04.1