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Fixes the problem described at davechurchill/StarcraftAITournamentMan…
…ager#42 Note that for BWAPI v4.4.0 only (currently anyway), onStart() is now also timed (although by default this would not cause any timeouts because by default, times for frame numbers <= 10 are ignored), in order to be more likely to detect early whether event times vary. I decided not to bother making the TM time onStart() for the older BWAPI versions too, because I doubt anyone would configure "TM_FRAME_THRESH_TIMED 0" and care about whether onStart() is timed.
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