This repository contains a collection of mods and additional resources for the game Entropy Survivors.
- Increased Randomness: Unlike the default system where only certain powerup levels (8 in total) could have a random multiplier (e.g., level 3 and 8), now every level can have a random multiplier.
- Additional Levels: Added 8 new powerup levels, expanding the variety and potential of powerups you can encounter.
Users can install the mod by following these steps:
- Download the
.pak
file. - Place the
.pak
file into the following directory:Entropy Survivors\EntropySurvivors\Content\Paks
- Enhanced Enemy Health: Increases the overall health of enemies on every level.
- Increased Enemy Speed: Makes enemies a bit faster.
Users can install the mod by following these steps:
- Download the
.pak
file. - Place the
.pak
file into the following directory:Entropy Survivors\EntropySurvivors\Content\Paks
This package provides the essential tools to create mods for Entropy Survivors. It includes:
- Compiled UE4SS: This version addresses issues with finding
FText
. - Updated UAssetGui: Compatible with UE5.4.
- Mapping File for FModel and UAssetGui: This
.usmap
file ensures that both FModel and UAssetGui work correctly with Entropy Survivors.
To use these tools, follow these steps:
- Download the package.
- Extract the contents to your preferred directory.
- Follow the specific instructions provided with each tool to set them up.
- UE4SS: A compiled version that fixes
FText
issues. - UAssetGui: Updated to be compatible with UE5.4.
- Mapping File: A
.usmap
file for ensuring compatibility with FModel and UAssetGui.
This folder contains a C# project designed to help you create the mods for Entropy Survivors. The project includes all the necessary code and resources to develop the mods described earlier.
- Mod Creation: Easily create mods such as Enhanced Powerups and Increased Difficulty.
To use this project, follow these steps:
- Download and extract the project folder.
- Open the project in your preferred C# development environment (e.g., Visual Studio).
- Execute the program.
- Once your mod is created, use a program called RePak to pack the asset folder: