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Makefile
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PARSER = ./parser/ft_parser.c \
./parser/get_data.c \
./parser/ft_parse_res.c \
./parser/ft_parse_flor.c \
./parser/ft_parse_ceil.c \
./parser/ft_parse_elements.c \
./parser/ft_parse_texture.c \
./parser/ft_parse_map.c \
./parser/ft_parse_map2.c \
./parser/flood_fill.c \
./parser/walidate_back_walls.c
UTILS = ./utils/pixel_put.c ./utils/validation.c ./utils/set_player.c ./utils/encoding_decoding_colors.c \
./utils/get_colors.c ./utils/key_status.c ./utils/get_sprites_info.c ./utils/error_exit.c ./utils/exit_game.c \
./utils/atoi_cub.c
BASE = ./base/cub3d.c ./base/new_frame.c ./base/moving.c ./base/new_frame_utils.c ./base/find_ray_len.c ./base/draw_colom.c \
./base/load_tex.c ./base/draw_floor.c ./base/draw_ceiling.c ./base/draw_sprite.c ./base/draw_sprite_utils.c \
./base/create_bmp.c ./base/moving_utils.c
OBJS = $(PARSER:.c=.o) $(BASE:.c=.o) $(UTILS:.c=.o)
FLAGS = -Wall -Wextra -Werror -g
MLX = libmlx.dylib
LIBFT = ./libft/libft.a
NAME = cub3D
%.o: %.c
gcc $(FLAGS) $< -c -o $(<:.c=.o)
all: $(NAME)
$(NAME): $(LIBFT) $(MLX) $(OBJS)
gcc $(FLAGS) -framework OpenGL -framework Appkit -o $(NAME) $(LIBFT) $(MLX) $(OBJS)
$(MLX):
$(MAKE) -C minilibx_mms_20200219; \
cd minilibx_mms_20200219; \
mv $(MLX) ../;
$(LIBFT):
$(MAKE) -C libft
clean:
$(MAKE) -C libft fclean; \
$(MAKE) -C minilibx_mms_20200219 clean; \
rm -rf $(OBJS)
fclean: clean
rm -rf $(NAME)
rm -rf $(MLX)
rm -rf first_frame.bmp
re: fclean $(NAME)
.PHONY: all clean fclean re norm
norm:
echo LIBFT; \
cd libft; \
norminette *.c *.h; \
cd ../base; \
echo BASE; \
norminette *.c; \
cd ../utils; \
echo UTILS; \
norminette *.c; \
cd ../parser; \
echo PARSER; \
norminette *.c; \
cd ../headers; \
echo HEADERS; \
norminette *.h; \