Releases: ckosmic/g64
Releases · ckosmic/g64
G64 Binary Module / libsm64 1.0.1
G64 Binary Module / libsm64 1.0.0
- Added basic gamepad support
- Added yellow, red, and blue coins
- Added 1-ups
- Added an emote menu
- Added a free move mode (noclip button with sv_cheats 1)
- Added a HUD for Mario's health, lives, and coins
- Added a new entity spawn menu
- Added bubble particles when Mario is underwater
- Added "g64_disable_cache" ConVar for disabling map caching
- Mario can now pick up small props
- Mario will now get up after his health has depleted to zero and will die when his lives run out
- Mario will respawn after dying
- Cameras will now work correctly
- Mario can now collide with most elevators and moving objects
- Teleport triggers will now teleport Mario
- Heal sfx will play when Mario heals
- Enemies will drop coins when killed
- Players will drop blue coins when killed
- Fixed level transitions (again)
- Fixed Mario's input registering in chat and pause menu
- Fixed janky collision with caps
G64 Binary Module / libsm64 0.1.1
- Added the ability to bind keys to actions
- Added map geometry caching that will speed up map initialization like crazy after the first visit
- Fixed nil timeScale error
- Fixed errors from spawning a cap
- Fixed player collisions after killing a player
- Fixed prop collisions after cleaning up the map
- The map geometry processing/loading from cache will now happen ASAP
- Bullets will now pass through Mario with the vanish cap on
- Vehicle cameras will not be overridden by the G64 camera anymore
G64 Binary Module / libsm64 0.1.0
- Mario can now drive vehicles
- Added the vanish cap
- Added support for ent_create
- Added "Horizontal Wind", "Quicksand", and "Noise Default" surface types
- Mario's footsteps on grass now use the correct sound
- Props now respect the "No Collide" context menu option
- Caps can now be picked up with the physgun
- Fixed incorrect prop collisions after changing the scale factor
- Fixed dive, dive slide, slide-kick, and slide kick slide not causing damage
G64 Binary Module / libsm64 0.0.5
- Reworked NPC/Player collision to not knock Mario back
- Fixed entities sometimes being intangible
G64 Binary Module / libsm64 0.0.4
- Added an optional auto-updater that updates the G64 binary module and libsm64 upon disconnect
- Added a map geometry processing indicator
- Added a volume slider to the settings page
- Added g64_scale_factor ConVar
- Combat has been completely rewritten to be less clunky
- Mario now respects host_timescale
- Music from the music player will now only stop if Mario is wearing a powerup cap
- Fixed level transitions
- Fixed hang when spawning into a map
- Fixed water level detection
- Fixed vehicles being undrivable outside of Mario mode
- Fixed fire particles spawning when jumping underwater with metal Mario
G64 Binary Module / libsm64 0.0.3
- Fixed movement in pause menu
- Now turns off flashlight when spawning Mario
- Draw wings mesh with metal cap (not complete)
- Fixed Mario's lighting when under a lamp's spotlight
- Prevented vehicle driving while Mario
- Fixed ground pound error when ground pounding invalid server entities
- Notify the user if they are on 32-bit Gmod
- Calm down the outdated module / lib messages a bit
- Pressing the reload key will now remove Mario instead of having to undo his entity
- Fixed spawning Mario while dead
LIBSM64 CHANGES:
- Fixed crash with hangable objects being removed or moved from Mario's position
G64 Binary Module / libsm64 0.0.2
- Fixed "Couldn't load module library!" error by actually distributing as a release build
G64 Binary Module / libsm64 0.0.1
Initial pre-release