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*Intelligent Frac* Copy of the ifrac Linux/X11 source code from 2001, posted on http://ifrac.tripod.com/pc/index.html
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================================================================== This is a mere preamble. For a more specific information regarding the game, consult: INSTALL - installation instructions LICENSE - as the name suggests ifrac.6 - game manual ('man ./ifrac.6', or just 'man ifrac' after installation) ================================================================== The following text was written as a forward to the very first release of IFRAC. I decided to keep it intact, and only put comments to keep it up to date. CONTENT ======= The (i)FRAC story. My other creatures Drop me a message... The (i)FRAC story ================== FRAC was originally implemented in 1990 by Max Shapiro(*) and Per Bergland, who also called themselves 'Simsalabim Software' after (as far as I imagine) a magic spell used in Persian fairy tales. Other 'Simsalabim' products (for DOS and Mac)are 4D FRAC (!), a hextris clone called BEETRIS(**) and a logic game INTUITION. I am going to put shareware versions of FRAC and BEETRIS to IFRAC site. Though I never met the guys(***), my wierd imagination creates a distinct vision of two recent migrants, who spent all their savings on a fast and expensive 286 (386?) computer with a VGA card, and Turbo-Pascal in anticipation of splendid carrers and prosperity in the Dream Country. As I haven't heard from 'Simsalabim' since 1992, I assume that the magic spell worked:got green cards and eventually the citizenship, found well paid work in a prestigeous company and left their silly stuff abandoned and almost forgotten ... hopefully not by everyone. I was really addicted to the game, until it happened to be rather fast for my new Pentium MMX. I started thinking of writing a Linux version of the game and I finally did! Unlike its prototype, this implementaion is expected to to run on a wide range of computers due to using a higher timer resolution, as oppossed to calibration adopted by the original implementation. It's native mode is 640x480 256 colours, however the X-version works also(with less efficiency) for True-Colour visuals (depth 16 to 32bpp). With a console version you can try 16-colour modes(640x480 and original 640x350) that will work even for an unsupported or badly supported video card! Among other enhancements of IFRAC are choosing music tunes,volume control, using joystick, and the ability to play by itself. Someone may like the picture of threatening big cube appearing occasionally in the original game with words "Pay your fee, or deal with me!" This picture will never appear in IFRAC, not only because of copyright issues, but also because IFRAC is free, like most of other Linux applications. If I ever get a word from the original developers, I would ask if they still keep the code (****). It could hardly help me (on the contrary, I probably wouldn't accept the challenge, if the code was available), but rather will satisfy my curiosity. Source code unavailability prevented from using same logic for selecting a block, advancing level, etc. For that reason IFRAC is not a port, but rather a clone of the original game - you should not compare scores, or draw similar parallels. Though IFRAC is a free and open source application(***),it is not GPL. It should not be a major concern, unless you are going to use it for something other than playing. At it often happens,the IFRAC framework took me only a fortnight, while most of the time had been spent on introduciton, high scores, music and other "minor" stuff. Thank to Sydney Olympics, otherwise I could work on IFRAC for ages, but now it looks like a resurrected IFRAC is ready to appear in a new quality and for a new audience. Will it feel confortable with Linux? Well, I did the best. Let this return of FRAC remind you the good old days of slow CPUs and high-skilled programmers,when a whole sophisticated application could easily fit into a 360K floppy, when robustness, high effici- ency and a small size were the major criteria for the quality. HAVE FUN! Abandoned Computer Enthusiast. 15-Sep-2000. (*) A.k.a. Max Tegmark, both developers are originally from Sweden. (**) Later called 'BeeBop' for some legal reasons, I definitely prefer the original name. (***) Now I have good relations with both of the developers. My imagination was really wierd, because the real story is different from what I expected. 24-Mar-2001 (****) I've got the full original code written (as I expected) in Object Pascal, but the original idea is so different, that (not without hesitation) I decided to let ifrac live its own live, however some ideas were ported to v. 1.3.0 24-Mar-2001 (***) Currently ifrac is considered as an FRS ("Freely Redistributable Source") application. Its current license is derived from "Artistic". 04-Dec-2000. Now it is not even FRS, because a part of code is unavaliable 24-Mar-2001 My other creatures. =================== Take your time to try my other applications: Intelligent TETRIS: http://www.alphalink.com.au/~michg/ace/itetris ------------------- An Linux implementation of the ethernally young packing game. Supports 16 and 256 colour modes for libvga, and practically all colour modes for X11. Choosing tunes, ability to play by itself... Sounds familiar? I simply wanted to emphasize the relationship between the two packing games, or probably I really ran out of fresh ideas... Size below 220K (tar.gz) Sing Along Disc Player: http://www.alphalink.com.au/~michg/ace/sadp ---------------------- A CD player (text version - ncurses, X11 version - xforms). Here are some of its features: built in mixer, spectrum analyser, oscilloscope, OSS and native ALSA support, storing disc information, multiple preference lists, CD-TEXT and limited CD-EXTRA support, built-in access to CD data bases on the Internet, interactive mini- window and docking with WindowMaker (X-version). Practically all extensions are optional, even sound card support is not mandatory! Size below 360K (tar.gz). For quite a long time I believed it to be the best CD player in the world. Though I am more realistic now, I still like it and recommend it to everyone. Drop me a message... ==================== To encourage that I even established a scroller in the introduction screen. Don't tell me that nobody is going to read it till the end. If you insist on that, I will disable any premature exit, so that it will really look like Star Wars seen on a tape recorder with a broken FF button. Your bug reports and any comment are welcomed at xifrac@yahoo.com.au Please, put 'ifrac' somewhere in the subject, to prevent throwing the message to Microsoft Outlook (tm) 2000, or another rubbish bin. You can't imagine how much junk mail I get daily. And if you really enjoy the game,send me a postcard from your place to the following snail mail address: Michael Glickman Phoneware Communication Systems Pty Ltd 303-313 Burwood Hwy Burwood East VIC 3151 AUSTRALIA ---------------------------------------------------------- PLEASE!!! Don't use this address for any other purposes!!! ---------------------------------------------------------- My Linux stuff has absolutely nothing to do with Phoneware.
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*Intelligent Frac* Copy of the ifrac Linux/X11 source code from 2001, posted on http://ifrac.tripod.com/pc/index.html
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