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Flexible HUD release 2

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@zturtleman zturtleman released this 31 Mar 17:46
· 992 commits to master since this release

This is the second release of ZTM's Flexible HUD mod for ioquake3 from August 30 2014.


ZTM’s flexible hud mod for ioquake3. Download the pk3 and put it in your baseq3 folder.

New cvars:

cg_stretch [0 - 1] stretch 4:3 HUD to fit screen (default: 1)

cg_fovAspectAdjust [0 - 1] automatically convert 4:3 cg_fov values to current aspect (default: 0)
cg_fovGunAdjust [0 - 1] controls gun offset based on FOV. 0 uses Q3A code, 1 uses code (works with FOV < 90 and fixed FOV dmflags) (default: 0)

These all default to 1.
cg_statusScale [0.0 - 1.0] set scale of status bar (ammo, health, head, armor, CTF flag).
cg_drawStatusHead [0 - 2] 0 disables drawing head, 1 acts like Q3A, 2 drawing health item instead (supports 3D and 2D icons).
cg_drawPickups [0.0 - 1.0] set scale of item pickup message (0 to disable).
cg_drawWeaponBar [0.0 - 1.0] set scale of weapon select popup (0 to disable).
cg_drawScores [0 - 1] toggle drawing scores in bottom right corner (no scaling support).

Recommended settings:

cg_stretch 0; cg_fovAspectAdjust 1; cg_fovGunAdjust 1; cg_fov 90;

Other Notes:

game and ui qvms are built from ioq3 without changes.