Maverick Model 3D 1.3.11
Maverick Model 3D 1.3.11 adds support for exporting Studiomdl Data (SMD) models, improves Milkshape 3D (MS3D) model support, and fixes many issues.
Editor
- Add support for texture alpha blending in animation mode (reported by ZaRR).
- Add workaround to force toolbar to be visible even if it's hidden in dock.dat (reported by Enjay001).
- Improve decimal accuracy for rotation on properties panel (e.g., display 90 instead of 89.999999).
- Use backslash path separators in recent models list on Windows.
- Fix Paint Texture window writing a blank black image (regression, reported by Enjay001 and mecwerks).
- Fix not loading texture the first time Texture Coordinates window is shown (regression, reported by Enjay001).
- Fix some vertex bone joint weights being rounded down on properties panel and calculated auto weight.
- Fix wireframe Z-fighting with model meshes.
- Fix new transparent texture set for material not being drawn (reported by philosophofee).
- Fix frame animated models default to blank animation type in Animation Sets window.
- Fix gimbal lock detection when converting matrix to Euler angles (affected writing SMD models).
- Fix keyboard shortcuts in German and French translations (reported by Nessie).
Model Formats
- Add support for exporting Studiomdl Data (SMD) models (requested by philosophofee).
- Improve decimal accuracy in exported IQE models.
- Improve MS3D model support (some issues reported by philosophofee).
- Add support for loading/saving Milkshape 3D 1.8.5 BETA 1 MS3D models (vertex subversion 3).
- Add descriptions for vertex subversions to MS3D export prompt.
- Only allow typing hexdecimal in MS3D Vertex Extra export prompt.
- Don't allow exporting invalid MS3D models when there are too many vertexes, triangles, bone joints, groups, or materials.
- Don't convert vertex bone weights of 0 to average for MS3D export.
- Fix reading/writing MS3D animation bone joint keyframes.
- Fix written MS3D vertex bone joint weights not adding up to 100.
- Fix loading MS3D bone influences for more than 128 bones.
- Fix loading MS3D when a group has no material.
- Fix missing meta data undo event after Cal3D/MD3/MS3D export.
- Fix writing line endings as Unix style in OBJ/DXF/IQE on Windows (regression).
- Fix loading OBJ textures on Windows (regression, reported by Nessie).