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Maverick Model 3D 1.3.11

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@zturtleman zturtleman released this 03 Jan 03:56
· 299 commits to master since this release

Maverick Model 3D 1.3.11 adds support for exporting Studiomdl Data (SMD) models, improves Milkshape 3D (MS3D) model support, and fixes many issues.

Editor

  • Add support for texture alpha blending in animation mode (reported by ZaRR).
  • Add workaround to force toolbar to be visible even if it's hidden in dock.dat (reported by Enjay001).
  • Improve decimal accuracy for rotation on properties panel (e.g., display 90 instead of 89.999999).
  • Use backslash path separators in recent models list on Windows.
  • Fix Paint Texture window writing a blank black image (regression, reported by Enjay001 and mecwerks).
  • Fix not loading texture the first time Texture Coordinates window is shown (regression, reported by Enjay001).
  • Fix some vertex bone joint weights being rounded down on properties panel and calculated auto weight.
  • Fix wireframe Z-fighting with model meshes.
  • Fix new transparent texture set for material not being drawn (reported by philosophofee).
  • Fix frame animated models default to blank animation type in Animation Sets window.
  • Fix gimbal lock detection when converting matrix to Euler angles (affected writing SMD models).
  • Fix keyboard shortcuts in German and French translations (reported by Nessie).

Model Formats

  • Add support for exporting Studiomdl Data (SMD) models (requested by philosophofee).
  • Improve decimal accuracy in exported IQE models.
  • Improve MS3D model support (some issues reported by philosophofee).
    • Add support for loading/saving Milkshape 3D 1.8.5 BETA 1 MS3D models (vertex subversion 3).
    • Add descriptions for vertex subversions to MS3D export prompt.
    • Only allow typing hexdecimal in MS3D Vertex Extra export prompt.
    • Don't allow exporting invalid MS3D models when there are too many vertexes, triangles, bone joints, groups, or materials.
    • Don't convert vertex bone weights of 0 to average for MS3D export.
    • Fix reading/writing MS3D animation bone joint keyframes.
    • Fix written MS3D vertex bone joint weights not adding up to 100.
    • Fix loading MS3D bone influences for more than 128 bones.
    • Fix loading MS3D when a group has no material.
  • Fix missing meta data undo event after Cal3D/MD3/MS3D export.
  • Fix writing line endings as Unix style in OBJ/DXF/IQE on Windows (regression).
  • Fix loading OBJ textures on Windows (regression, reported by Nessie).