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New game patches, RTCW SP, and fallback q3 fonts/shaders
Add support for RTCW SP by spliting RTCW into three directions (rtcwcommon, rtcwsp, and rtcwmp). Add patch data for Tremulous, Smokin' Guns, Elite Force 2, and Medal of Honor: Allied Assault.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1 @@ | ||
Elite Force 2 |
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Original file line number | Diff line number | Diff line change |
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defaultSound "sound/feedback/hit.wav" | ||
addLoadingScreen "menuback" ( 0 0 0 ) 1.333333 | ||
cvarDefault r_shadersDirectory shaders | ||
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// fallback data for missing fonts, shaders, and sarge player model | ||
addGameDir fallback-data | ||
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paksums { | ||
locpak1 3352313573 nodownload | ||
locpak2 2804100764 nodownload | ||
pak0 2352539509 nodownload | ||
pak10 463168777 nodownload | ||
pak15 2210637528 nodownload | ||
pak16 3099664436 nodownload | ||
pak20 2830703861 nodownload | ||
pak30 2644647707 nodownload | ||
pak31 3363896022 nodownload | ||
pak32 2740094366 nodownload | ||
} | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
Medal of Honor: Allied Assault |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,16 @@ | ||
defaultSound "sound/feedback/hit.wav" | ||
addLoadingScreen "menuback" ( 0 0 0 ) 1.333333 | ||
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// fallback data for missing fonts, shaders, and sarge player model | ||
addGameDir fallback-data | ||
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// note: also need sound and video directories | ||
paksums { | ||
Pak0 26400568 nodownload | ||
Pak1 1602474736 nodownload | ||
Pak2 3674983257 nodownload | ||
Pak3 2766457535 nodownload | ||
Pak4 2072486096 nodownload | ||
Pak5 694932018 nodownload | ||
} | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
Tremulous |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,19 @@ | ||
defaultSound "sound/feedback/hit.wav" | ||
addLoadingScreen "gfx/2d/load_screen" ( 0 0 0 ) 1.333333 | ||
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// fallback data for missing fonts, shaders, and sarge player model | ||
addGameDir fallback-data | ||
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paksums { | ||
data-1.1.0.pk3 2812325321 | ||
map-arachnid2-1.1.0.pk3 627090456 | ||
map-atcs-1.1.0.pk3 1869817167 | ||
map-karith-1.1.0.pk3 414067189 | ||
map-nexus6-1.1.0.pk3 2137637707 | ||
map-niveus-1.1.0.pk3 3656601972 | ||
map-transit-1.1.0.pk3 3648091582 | ||
map-tremor-1.1.0.pk3 2194825325 | ||
map-uncreation-1.1.0.pk3 544813384 | ||
vms-1.1.0.pk3 3536809584 | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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// Some games are missing these | ||
console { | ||
{ | ||
map $whiteimage | ||
rgbGen const ( 0.0 0.2 0.0 ) | ||
alphaGen const 0.5 | ||
blendfunc blend | ||
} | ||
} | ||
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menuback { | ||
{ | ||
map $whiteimage | ||
rgbGen const ( 0.0 0.0 0.0 ) | ||
} | ||
} | ||
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white { | ||
{ | ||
map $whiteimage | ||
rgbGen vertex | ||
} | ||
} | ||
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levelShotDetail { | ||
{ | ||
map $whiteimage | ||
alphaGen const 0.0 | ||
blendfunc blend | ||
} | ||
} | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
// Some games are missing these | ||
console { | ||
{ | ||
map $whiteimage | ||
rgbGen const ( 0.0 0.2 0.0 ) | ||
alphaGen const 0.5 | ||
blendfunc blend | ||
} | ||
} | ||
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||
menuback { | ||
{ | ||
map $whiteimage | ||
rgbGen const ( 0.0 0.0 0.0 ) | ||
} | ||
} | ||
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||
white { | ||
{ | ||
map $whiteimage | ||
rgbGen vertex | ||
} | ||
} | ||
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levelShotDetail { | ||
{ | ||
map $whiteimage | ||
alphaGen const 0.0 | ||
blendfunc blend | ||
} | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
// NOTE: This game direction is not playable by itself, you must use rtcwsp or rtcwmp | ||
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// fallback data for missing fonts, shaders, and sarge player model | ||
// NOTE: this is only used when loading rtcwcommon, not rtcwsp/mp. | ||
// it provides a hit sound so that if it's loaded from mods menu | ||
// the game soft errors back to previous game instead of crashing... | ||
addGameDir fallback-data | ||
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paksums { | ||
pak0 1787286276 nodownload | ||
} | ||
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