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I cast: Bullshit rocks BE GONE IN ACID. (#7199)
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# About the pull request

I am working on Kutjevo Rework: #6971

I have plans of adding large quantities of boulders to area called
"Stony Fields".

# Explain why it's good for the game

Some person was sadistic, because for some reason, you can melt wide
boulders 1x2, but you are unable to melt 1x1 boulders or large 2x2
boulders, this PR allow you to melt this rocks, if you are not
convinced, there is photo of one bullshit spot on trijent dam below.

And to be serious, it just don't make sense you can melt wide boulders,
but other variants are unmeltable, if its made from same rock, make them
all equal, and not some wierd "this one can be melted but other do not"
type of logic.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/user-attachments/assets/9cd6cbb1-7484-413b-9e7d-046814bcc2f9)

</details>


# Changelog
:cl:
code: Removed code for some boudlers, removed code makes boulders
meltable and destructable by large explosions.
/:cl:
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Venuska1117 authored Oct 27, 2024
1 parent b0ae104 commit 8726924
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions code/game/objects/structures/props.dm
Original file line number Diff line number Diff line change
Expand Up @@ -202,8 +202,6 @@
icon_state = "boulder1"
desc = "A large rock. It's not cooking anything."
icon = 'icons/obj/structures/props/dam.dmi'
unslashable = TRUE
unacidable = TRUE
/obj/structure/prop/dam/boulder/boulder1
icon_state = "boulder1"
/obj/structure/prop/dam/boulder/boulder2
Expand All @@ -218,8 +216,6 @@
icon = 'icons/obj/structures/props/boulder_large.dmi'
bound_height = 64
bound_width = 64
unslashable = TRUE
unacidable = TRUE
/obj/structure/prop/dam/large_boulder/boulder1
icon_state = "boulder_large1"
/obj/structure/prop/dam/large_boulder/boulder2
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