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Make LZ smoke admin only #7556
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Make LZ smoke admin only #7556
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we'll test this while you're asleep and the server has 10 players
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Need to test it on the guinea pigs (production server)
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# About the pull request This PR is a follow up to #7363 and #7535 where the LZ miasma hazard is now a toggleable flag during the first 3 minutes of round by admins. It is disabled by default (as in no longer LZ miasma smoke by default). # Explain why it's good for the game Although the LZ smoke is successful in getting survivors out of the landing zones, there is no longer the aspect of trying to push survivors closer to weedable areas now that everywhere is weedable. It is awkward for xenos if survivors back themselves up to the smoke and have no possible flank. The reason for making it a toggle is just because I think there can be events that utilize it, or if staff otherwise wants to experiment with this mechanic. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![1](https://github.com/user-attachments/assets/f0cee1fd-caed-43f2-a562-6ec3313926ed) ![2](https://github.com/user-attachments/assets/6614d334-a775-4496-b1ee-054ce6d23959) ![3](https://github.com/user-attachments/assets/a77140fc-83f1-4c0e-ad5d-b11511a733de) </details> # Changelog :cl: Drathek balance: LZ smoke is now disabled by default on distress signal admin: Added game mode toggle to toggle LZ smoke during the first 3 minutes of the round (otherwise is locked in) /:cl:
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Admin
Make things harder for admins
Balance Approved
This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
Balance
You need to be a professional veteran game maintainer to comprehend what is being done here.
Needs Testing
Need to test it on the guinea pigs (production server)
Testmerge Candidate
we'll test this while you're asleep and the server has 10 players
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About the pull request
This PR is a follow up to #7363 and #7535 where the LZ miasma hazard is now a toggleable flag during the first 3 minutes of round by admins. It is disabled by default (as in no longer LZ miasma smoke by default).
Explain why it's good for the game
Although the LZ smoke is successful in getting survivors out of the landing zones, there is no longer the aspect of trying to push survivors closer to weedable areas now that everywhere is weedable. It is awkward for xenos if survivors back themselves up to the smoke and have no possible flank.
The reason for making it a toggle is just because I think there can be events that utilize it, or if staff otherwise wants to experiment with this mechanic.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑 Drathek
balance: LZ smoke is now disabled by default on distress signal
admin: Added game mode toggle to toggle LZ smoke during the first 3 minutes of the round (otherwise is locked in)
/:cl: