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About the pull request
This PR adds a couple probably unnecessary changes to ensure time of death gets recorded into the player_details. Now do_ghost will try to get the player_details if there is no client but there is a persistent_ckey. Additionally, mob death will immediately assign time of death into the player_details.
Explain why it's good for the game
Fixes #7559 if assumption of what happened is correct.
Testing Photographs and Procedure
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tags.Changelog
🆑 Drathek
code: Added some more sanity code to ensure time of death is recorded for larva queue
/:cl: