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* add csp to nginx conf * Start adding frontend for sync start games. * Frontend stuff for sync start - new hub service which manages game-level events (on the same signalR hub as the one previously used). * federate game hub events to game hub service. * MVP UI for sync start * Fix enum bug preventing sync start ready update * Light formatting, finish mvp of sync start * Trying to reuse the performance summary component * Reuse performance summary component. * Add progress bar for players ready in sync start * Add ready/not ready tags for player list view. Add progress bar to show overall progress toward readiness. * Additional refinements to sync start - intermediate loading screen * Styling/refining sync start, remove logs. * Add sync start guard to gameboard pages. * Visual cleanup of sync start, remove logging. * Start players report, remove logging * Checkpoint for reports revamp. * More reports revamp frontend * finish challengespecs parameter control * More reports plumbing * Add report share * Figuring out complex parameter bindings. * Add support report * More work on support report * Polishing support report * Add new parameter types, add report selector * Add labels filter to support report * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * More work on reports * cleanup * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Fix parameter name for challenges report * Various bug fixes and add UI for date range in challenges report. * Add registration date range to challenges report * Remove logging * Audit fix vulnerability. * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Troubleshooting report binding issue: * Allow root-relative imports in gameboard-ui * Fix bugs with date range control * v3.9.3 - For missing toc.json/settings.json (#123) - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Start on Enrollment report * Additional styling for multiselect * Continued refinement to the enrollment report. * Refinements to multiselect and general report styling, updates to enrollment report. * Add paging to enrollment report (and select-pager component * More work on enrollment report, refactor to remove dynamic component * Remove logging * Fix line chart for enrollment report * Refactor to support parameter management better * Cleanup, styling, and ignore paging parameters for enrollment csv export * Add practice mode route guard and change path to /practice. Resolves GB#208. * Finished query params binding for prac page search bar. * Add logging of login events to the client. Display last login on the admin/users page. Minor style cleanup. * code cleanup * Progress on practice report and adding new sorts to user admin for last login and created on * More work on practice mode report * More work on pract * fix typing issue, update gitignore to exclude local config settings * Code cleanup * More work on practice report * More work on practice mode and modal components. * Enhancements to the 'by challenges' grouping of practice mode report * Wrapping up a draft of practice mode * Add paging controls to some of the practice mode subreports * improvements to the support report's filter bindings. added a known issue * Improvements to support report filters * improvements to support report filters * Guard against players with no sponsor in enrollment report * Correct models and debug rendering issue * remove debugging for enrollment report rendering * Improve paging experience on enrollment report * Squash a few filter bugs and update known issues * Remove logging * Fix paging bug on enrollment report * Clean up pager behavior * Set default paging to 20 * Code cleanup and ensure trend data isn't paged for enrollment report * Update known issues * Improving paging behavior * Cosmetic improvements to reports and added a game filter to the enrollment report. * Update known issues * Update known issues * Correctly resolve image links on practice page * Standardize game card image rendering and resolve missing images on prac page * Fix multiselect parameters for practice mode report. Still solving the grouping parameter problem. * Remove default parameters architecture since it's no longer needed. Only show tickets in "other" status in the support report doughnut chart if there are any. * Hide internal testing message for now * Improve support report styling * Styling for support report * Practice mode report formatting * code cleanup * Resolve issue where End Session in practice mode failed to update the UI correctly. * Working on improving relationship between query param directive and the querystring * Remove redundant base component * Improve filter/querystring interface * Fix minor formatting and update known issues * Refine directory structure. Add stat summary for enrollment report. * Add game count to enrollment report. Hide practice games on home screen. * Improve visual clarity of player mode summary tab's modal dialog. Update known issues. * Visual pass on practice mode report. * Runaway percentile precision * Fix filters on user mode performance tab * Guard against no sponsors in enrollment report. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Resolve issue that prevented practice mode from searching when a search term was entered and then deleted. * Add summary collapser on reports. Fix detection of availability of practice mode with a little low-budget caching. * Add practice admin * Remove unused property of game model * Add game engine mode enum * Refactoring structure and improving practice mode experience * Iteration on practice mode and play component. * Work on autodeploy of practice challenges. * More work on autostart and new play component. * Work on autolaunch/play component. * Finished new play component and autolaunch * attempt to fix countdown time on practice mode challenges * Fix to autoplay challenges * Fixes to practice mode autoplay * Trying to fix an issue with extend session * Fix a few rendering issues with practice mode * Code cleanup * Update admin to use new font awesome variable * Fix issue affecting date range parameters in reports and move a couple pipes to core * Add practice admin * Improvements to practice admin * Finished up practice certificates * Hide practice certificates tab if prac isn't enabled or there's no cert template. * Standardize look and feel of certificate tables. Don't autoprint certs on open. * Make game and practice challenge clickable in certificates page. * Automatically trust admin-created html for competitive certs. * code clean up and light styling of the active practice challenge widget * Refactor certificates into their own module and deal with serverside rendered PNG certificates. * Finish server side generation/management of certificates for prac and comp. * Bug fixes for various challenge end scenarios in prac. * Bug fixes to practice mode and certificates * Addresses GBAPI #236. * Fixing a few more bugs in practice mode. * Temporarily hide list of practice challenges in admin and rename 'competitive' tab to 'games'. The practice challenge list will come in a future update. * Fix minor practice mode bugs with autoprint. * Fix multiple confirms bug * Add error display to practice session component. * Fix for certificate link from modal where basehref is not slash. * Remove back button from broader admin nav. * REmove known issues link from reports page * Remove autoprint from practice certificates for now. * Add print button to certificate printer page in case people are worried about just CTRL+P'ing for print optimization. * Code cleanup * Fix for challenge doc text in practice mode. * Start work on requiring sponsors on authentication. * Resolve display bug with Practice Area pager. Move that component into core module. * Fix broken links which modify seasons parameter in practice report. * Adjust from "Practice Mode" to "Practice Area" * change practice-mode urls * Fixed a rounding issue on the challenge sponsor performance modal of the practice area report * Fix routing for practice-area urls * Fixed placeholder values for the timespan picker in reports * Remove Admin user back button * Remove back button from Admin interface menus * Adjust player back buttons * Fix game filter link in the challenge/game field component. * Fix a count issue on the 'by challenge' grouping of the practice area report. * Correct field names on the practice area report * Fixes for reset filters in reports * Default navbar background to black if unspecified. * Hide milliseconds in enrollment report * Only show Reports tab to admins, registrars, and support. * Hide the [beta] tag for reporting along with the nav item if the user doesn't have access. * Hide 'cancel' button on 'About report filters' dialog. * Always display the pager on the list of practice challenges to allow the user to see how many challenges met their search criteria. * Format nullish dates more clearly in 'ago' pipe * Resolved an issue that caused the reports nav item not to show until refresh after logging in. * More work on sponsor require * More frontend for require sponsor. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * v3.10.2 (#135) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * v3.10.3 (#136) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * Improve error rendering in practice area. * Resolved an issue that caused competitive-mode challenges to fail to render gamespace limit errors. Partially addresses #258. * Code cleanup * Corrected a bug that prevented correct resolution of practice challenges. * Accommodate production config of error message rendering. * Improve rendering of launch error for gamespace limit. * Show game title on game/gameboard pages. * Add warning to game mapper if a spec has 0 points * Reposition spec points alert --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * v3.10.3.1 (#137) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * Improve error rendering in practice area. * Resolved an issue that caused competitive-mode challenges to fail to render gamespace limit errors. Partially addresses #258. * Code cleanup * Corrected a bug that prevented correct resolution of practice challenges. * Accommodate production config of error message rendering. * Improve rendering of launch error for gamespace limit. * Show game title on game/gameboard pages. * Add warning to game mapper if a spec has 0 points * Reposition spec points alert * Pass only required info to challenge start/stop endpoints in competitive mode. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * More require sponsor on the frontend * More frontend for require sponsor. * Remove unused call in sponsor service. * Show toast on sponsor browser when sponsor added. * More refactoring of sponsor - pull extra model properties, adjust to new API shape. * Refactoring of sponsor UI, updates to sponsor select to show grouped sponsors. * Management of parent sponsors, improvements to UI layout for profile. * Remove old sponsors report parameter control to make way for a new one. * Reshape sponsor endpoint to allow listing with children * Add custom report filter for new sponsor hierarchy * Merge from next * Correct merge for player-enroll * Add solution guide field to challenge specs for practice mode * Corrected a bug that prevented the table view from working in the Games tab of admin. Resolves #145 * Add suggested searches to practice area. Partially resolves GBAPI#233. * Don't persist the 'confirming' state on the gameboard page if the user switches challenges before confirming. Addresses GBAPI#178 * Always show admin enroll if it's available to the current user based on roll (ignore whether we're in the registration window or not * Code cleanup * Fix an issue that prevented the new warning about zero-point challenges from hiding upon point value change. * Add toggle to always show solution guide in competitive mode. Always show solution guide input. * Fix broken link to profile/history * Remove client-side correction of relative URLs in challenge docs (we do it server side now. * Addressed wonky update behavior in the new challenge spec editor component. * Remove logging * Resolved a bug that caused inputs to lose focus when editing a challenge spec's properties. * v3.11.0-beta3 (#141) * Add chartjs demo * update node and remove commit.txt * v3.9.0 (#116) * Dynamically load team challenge data when it's requested. * Dynamically load team challenge data when it's requested. * Refactor feedback form to reduce dependency on observable inputs. Resolves Gameboard bug 112. * Foundation of UI for managing manual points * Add management of bonus points to admin * update oidc and silent-renew * Finish MVP of manual challenge bonuses * Add required field stubs to oidc config in the prod environment. * Wire up player session events on player admin for game. * Resolve bug that incorrectly classified sessions as resettable or not. * return 'view' button. Add copy actions to context menu. * Usability improvements to player admin * Refactor gameboard page clock into its own component. Resolve timer issue for the player-session component. * enable practice challenges * Remove logging code. * Fix audit warnings * Fix issue that prevented feedback form from rendering * Consolidate cumulative challenge clock into component * Update countdown clock on session extend in prac. * Only allow bonuses for started challenges * Enable testers to admin enroll outside the registration window. Fix bug incorrectly computing whether a player can be unnenrolled vs. reset from admin. Resolves #154. * Restore the ability of admins/registrars to unenroll/reset players from admin. * Clarify player status tooltips. * Fix URL timestamping for cubespace * Standardize size of enroll buttons. Allow admin enroll when registration is closed. * Allow admin enroll/unenroll after registration is over. --------- Co-authored-by: Jeff Mattson <jmattson@sei.cmu.edu> * add csp to nginx conf * Start adding frontend for sync start games. * Frontend stuff for sync start - new hub service which manages game-level events (on the same signalR hub as the one previously used). * federate game hub events to game hub service. * MVP UI for sync start * Fix enum bug preventing sync start ready update * Light formatting, finish mvp of sync start * Trying to reuse the performance summary component * Reuse performance summary component. * Add progress bar for players ready in sync start * Add ready/not ready tags for player list view. Add progress bar to show overall progress toward readiness. * Additional refinements to sync start - intermediate loading screen * Styling/refining sync start, remove logs. * Add sync start guard to gameboard pages. * Visual cleanup of sync start, remove logging. * Start players report, remove logging * Checkpoint for reports revamp. * More reports revamp frontend * finish challengespecs parameter control * More reports plumbing * Add report share * Figuring out complex parameter bindings. * Add support report * More work on support report * Polishing support report * Add new parameter types, add report selector * Add labels filter to support report * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * More work on reports * cleanup * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Fix parameter name for challenges report * Various bug fixes and add UI for date range in challenges report. * Add registration date range to challenges report * Remove logging * Audit fix vulnerability. * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Troubleshooting report binding issue: * Allow root-relative imports in gameboard-ui * Fix bugs with date range control * v3.9.3 - For missing toc.json/settings.json (#123) - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Start on Enrollment report * Additional styling for multiselect * Continued refinement to the enrollment report. * Refinements to multiselect and general report styling, updates to enrollment report. * Add paging to enrollment report (and select-pager component * More work on enrollment report, refactor to remove dynamic component * Remove logging * Fix line chart for enrollment report * Refactor to support parameter management better * Cleanup, styling, and ignore paging parameters for enrollment csv export * Add practice mode route guard and change path to /practice. Resolves GB#208. * Finished query params binding for prac page search bar. * Add logging of login events to the client. Display last login on the admin/users page. Minor style cleanup. * code cleanup * Progress on practice report and adding new sorts to user admin for last login and created on * More work on practice mode report * More work on pract * fix typing issue, update gitignore to exclude local config settings * Code cleanup * More work on practice report * More work on practice mode and modal components. * Enhancements to the 'by challenges' grouping of practice mode report * Wrapping up a draft of practice mode * Add paging controls to some of the practice mode subreports * improvements to the support report's filter bindings. added a known issue * Improvements to support report filters * improvements to support report filters * Guard against players with no sponsor in enrollment report * Correct models and debug rendering issue * remove debugging for enrollment report rendering * Improve paging experience on enrollment report * Squash a few filter bugs and update known issues * Remove logging * Fix paging bug on enrollment report * Clean up pager behavior * Set default paging to 20 * Code cleanup and ensure trend data isn't paged for enrollment report * Update known issues * Improving paging behavior * Cosmetic improvements to reports and added a game filter to the enrollment report. * Update known issues * Update known issues * Correctly resolve image links on practice page * Standardize game card image rendering and resolve missing images on prac page * Fix multiselect parameters for practice mode report. Still solving the grouping parameter problem. * Remove default parameters architecture since it's no longer needed. Only show tickets in "other" status in the support report doughnut chart if there are any. * Hide internal testing message for now * Improve support report styling * Styling for support report * Practice mode report formatting * code cleanup * Resolve issue where End Session in practice mode failed to update the UI correctly. * Working on improving relationship between query param directive and the querystring * Remove redundant base component * Improve filter/querystring interface * Fix minor formatting and update known issues * Refine directory structure. Add stat summary for enrollment report. * Add game count to enrollment report. Hide practice games on home screen. * Improve visual clarity of player mode summary tab's modal dialog. Update known issues. * Visual pass on practice mode report. * Runaway percentile precision * Fix filters on user mode performance tab * Guard against no sponsors in enrollment report. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Resolve issue that prevented practice mode from searching when a search term was entered and then deleted. * Add summary collapser on reports. Fix detection of availability of practice mode with a little low-budget caching. * Add practice admin * Remove unused property of game model * Add game engine mode enum * Refactoring structure and improving practice mode experience * Iteration on practice mode and play component. * Work on autodeploy of practice challenges. * More work on autostart and new play component. * Work on autolaunch/play component. * Finished new play component and autolaunch * attempt to fix countdown time on practice mode challenges * Fix to autoplay challenges * Fixes to practice mode autoplay * Trying to fix an issue with extend session * Fix a few rendering issues with practice mode * Code cleanup * Update admin to use new font awesome variable * Fix issue affecting date range parameters in reports and move a couple pipes to core * Add practice admin * Improvements to practice admin * Finished up practice certificates * Hide practice certificates tab if prac isn't enabled or there's no cert template. * Standardize look and feel of certificate tables. Don't autoprint certs on open. * Make game and practice challenge clickable in certificates page. * Automatically trust admin-created html for competitive certs. * code clean up and light styling of the active practice challenge widget * Refactor certificates into their own module and deal with serverside rendered PNG certificates. * Finish server side generation/management of certificates for prac and comp. * Bug fixes for various challenge end scenarios in prac. * Bug fixes to practice mode and certificates * Addresses GBAPI #236. * Fixing a few more bugs in practice mode. * Temporarily hide list of practice challenges in admin and rename 'competitive' tab to 'games'. The practice challenge list will come in a future update. * Fix minor practice mode bugs with autoprint. * Fix multiple confirms bug * Add error display to practice session component. * Fix for certificate link from modal where basehref is not slash. * Remove back button from broader admin nav. * REmove known issues link from reports page * Remove autoprint from practice certificates for now. * Add print button to certificate printer page in case people are worried about just CTRL+P'ing for print optimization. * Code cleanup * Fix for challenge doc text in practice mode. * Start work on requiring sponsors on authentication. * Resolve display bug with Practice Area pager. Move that component into core module. * Fix broken links which modify seasons parameter in practice report. * Adjust from "Practice Mode" to "Practice Area" * change practice-mode urls * Fixed a rounding issue on the challenge sponsor performance modal of the practice area report * Fix routing for practice-area urls * Fixed placeholder values for the timespan picker in reports * Remove Admin user back button * Remove back button from Admin interface menus * Adjust player back buttons * Fix game filter link in the challenge/game field component. * Fix a count issue on the 'by challenge' grouping of the practice area report. * Correct field names on the practice area report * Fixes for reset filters in reports * Default navbar background to black if unspecified. * Hide milliseconds in enrollment report * Only show Reports tab to admins, registrars, and support. * Hide the [beta] tag for reporting along with the nav item if the user doesn't have access. * Hide 'cancel' button on 'About report filters' dialog. * Always display the pager on the list of practice challenges to allow the user to see how many challenges met their search criteria. * Format nullish dates more clearly in 'ago' pipe * Resolved an issue that caused the reports nav item not to show until refresh after logging in. * More work on sponsor require * More frontend for require sponsor. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * v3.10.2 (#135) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * v3.10.3 (#136) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * Improve error rendering in practice area. * Resolved an issue that caused competitive-mode challenges to fail to render gamespace limit errors. Partially addresses #258. * Code cleanup * Corrected a bug that prevented correct resolution of practice challenges. * Accommodate production config of error message rendering. * Improve rendering of launch error for gamespace limit. * Show game title on game/gameboard pages. * Add warning to game mapper if a spec has 0 points * Reposition spec points alert --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * v3.10.3.1 (#137) * Convert usages of bypassSecurityTrustHtml to sanitize and reworked some template control flows. * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Bump socket.io-parser from 4.2.2 to 4.2.3 Bumps [socket.io-parser](https://github.com/socketio/socket.io-parser) from 4.2.2 to 4.2.3. - [Release notes](https://github.com/socketio/socket.io-parser/releases) - [Changelog](https://github.com/socketio/socket.io-parser/blob/main/CHANGELOG.md) - [Commits](https://github.com/socketio/socket.io-parser/compare/4.2.2...4.2.3) --- updated-dependencies: - dependency-name: socket.io-parser dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * - For missing toc.json/settings.json - Resolved an issue that could cause the player presence widget to fail to display for non-sync-start games. - Gameboard now only looks for settings.json in production environments (or any env that has the settingsJson property of the environment object defined) * Add eslint, configure rules, and fix critical issues. * Allow root-relative imports in gameboard-ui * Add custom input component to allow for custom components with ngmodel * Update angular to 15.2.5 * Client-side defense for illegal file uploads * Improved error handling for illegal mime types. Support area formatting updates. * Allow escaped html to render in support tickets. * Added a component that allows inline rendering of links while preserving user-entered text. Resolves #204. * Revise error message on bad file upload. * Added handling for multiline strings in ticket comments. * Pin gh actions for vs code extension. Add tap and log tool. Update ngx-bootstrap. * Remove unused property of game model * Add game engine mode enum * Addresses GBAPI #236. * - Fixed a bug that caused 'game over' to appear before a player session started. - Added logic to support admin enroll/start for tester, admin, and registrar. - Improved UI logic in the Player Enroll component. * simplify display logic for enrollment panel. * Improve error rendering in practice area. * Resolved an issue that caused competitive-mode challenges to fail to render gamespace limit errors. Partially addresses #258. * Code cleanup * Corrected a bug that prevented correct resolution of practice challenges. * Accommodate production config of error message rendering. * Improve rendering of launch error for gamespace limit. * Show game title on game/gameboard pages. * Add warning to game mapper if a spec has 0 points * Reposition spec points alert * Pass only required info to challenge start/stop endpoints in competitive mode. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * More require sponsor on the frontend * More frontend for require sponsor. * Remove unused call in sponsor service. * Show toast on sponsor browser when sponsor added. * More refactoring of sponsor - pull extra model properties, adjust to new API shape. * Refactoring of sponsor UI, updates to sponsor select to show grouped sponsors. * Management of parent sponsors, improvements to UI layout for profile. * Remove old sponsors report parameter control to make way for a new one. * Reshape sponsor endpoint to allow listing with children * Add custom report filter for new sponsor hierarchy * Merge from next * Correct merge for player-enroll * Add solution guide field to challenge specs for practice mode * Corrected a bug that prevented the table view from working in the Games tab of admin. Resolves #145 * Add suggested searches to practice area. Partially resolves GBAPI#233. * Don't persist the 'confirming' state on the gameboard page if the user switches challenges before confirming. Addresses GBAPI#178 * Always show admin enroll if it's available to the current user based on roll (ignore whether we're in the registration window or not * Code cleanup * Fix an issue that prevented the new warning about zero-point challenges from hiding upon point value change. * Add toggle to always show solution guide in competitive mode. Always show solution guide input. * Fix broken link to profile/history * Remove client-side correction of relative URLs in challenge docs (we do it server side now. * Addressed wonky update behavior in the new challenge spec editor component. * Remove logging --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Jeff Mattson <jmattson@sei.cmu.edu> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jarrett Booz <89405171+sei-jbooz@users.noreply.github.com> --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Jeff Mattson <jmattson@sei.cmu.edu> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jarrett Booz <89405171+sei-jbooz@users.noreply.github.com>
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