As I joined Solid Angle, I won't add new features. I will only fix critical bugs for the current users.
A Simple Production Renderer
###To give a shot:
- Install Visual C++ Redistributable https://www.microsoft.com/en-us/download/details.aspx?id=48145
- Double click "tutorialxx.exe" in the "bin" folder
###To create your app:
- Install Visual Studio Community https://www.visualstudio.com/en-us/products/free-developer-offers-vs.aspx
- Select "Release" and "x64" in Configuration Manager to build your application
###Features:
- Extremely simple APIs
- Small memory footprint
- Reasonably fast
- Integrators:
- Unidirectional path tracing with MIS for outdoor scenes
- Progressive final gathering for interior scenes
- Photon mapping for SDS paths
- Primitives: particle / cylinder (with runtime tessellation) / triangle / tetragon / cube (for voxel art)
- OBVH with refitting / treelet reordering / child node sorting for fast occlusion test
- Multi-level instancing (40559990463 triangles in the image below)
- Deformation blur with consistent motion
- Light sources: point / parallel / geometry / sky
- Per light AOVs
- AOVs (Per vertex user data can be easily obtained)
- Uber shader (The parameters are automatically interpreted as those of d'Eon's model when applied to hair strands)
- Brute-force SSS
- Three-dimensional procedural shaders using Voronoi cells
- Redqueen does not use Embree
###Goals:
- Compact - reduce memory consumption
- Simple - so that people can use without manual
- Fast - make best use of the instruction sets of modern CPUs
- Robust - never crashes
- Free - targeting at individuals and small studios