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Added SFX descriptions
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coffeevalenbat authored Aug 30, 2021
1 parent 0ef83df commit 833d6d4
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions src/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ uint8_t joypad_current_frame = 0;
// SFX data
// These are (painfully) converted SFX from FX Hammer, note that FX Hammer's pan values are inverted in the editor

// Whip-like sound
const unsigned char SFX_00[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_CENTER, 0x0f, 0, FX_Gs2, PAN_CENTER, 0x0f, 0x50),
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 1, FX_Fs2, PAN_CENTER, 0x08, 0x30),
Expand All @@ -28,6 +29,7 @@ const unsigned char SFX_00[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_LEFT, 0x01, 2, FX_A_1, PAN_CENTER, 0x00, 0x00)
};

// Jump/Whoop sound
const unsigned char SFX_01[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_E_1, PAN_CENTER, 0x00, 0x00),
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_Gs1, PAN_CENTER, 0x00, 0x00),
Expand All @@ -45,6 +47,7 @@ const unsigned char SFX_01[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_RIGHT, 0x01, 2, FX_E_3, PAN_CENTER, 0x00, 0x00)
};

// Start/Pause-like sound
const unsigned char SFX_02[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 1, FX_C_5, PAN_CENTER, 0x08, 0x50),
CBTFX_FRAME(03, PAN_CENTER, 0x0f, 2, FX_C_4, PAN_CENTER, 0x03, 0x30),
Expand All @@ -60,6 +63,7 @@ const unsigned char SFX_02[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_LEFT, 0x02, 0, FX_E_4, PAN_CENTER, 0x00, 0x00)
};

// Start/Pause-like sound... Again
const unsigned char SFX_03[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 0, FX_E_5, PAN_CENTER, 0x00, 0x00),
CBTFX_FRAME(03, PAN_CENTER, 0x0f, 2, FX_E_4, PAN_CENTER, 0x00, 0x00),
Expand Down Expand Up @@ -87,6 +91,7 @@ const unsigned char SFX_03[][CBTFX_LENGTH] = {
CBTFX_FRAME(03, PAN_LEFT, 0x01, 2, FX_Gs4, PAN_CENTER, 0x00, 0x00)
};

// Button pressed sound
const unsigned char SFX_04[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_C_3, PAN_CENTER, 0x08, 0x50),
CBTFX_FRAME(02, PAN_CENTER, 0x0f, 2, FX_C_2, PAN_CENTER, 0x03, 0x30),
Expand All @@ -102,6 +107,7 @@ const unsigned char SFX_04[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_LEFT, 0x01, 2, FX_E_2, PAN_RIGHT, 0x00, 0x00)
};

// Explosion-like sound
const unsigned char SFX_05[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_E_1, PAN_CENTER, 0x0f, 0x50),
CBTFX_FRAME(03, PAN_CENTER, 0x0f, 2, FX_C_1, PAN_CENTER, 0x0f, 0x80),
Expand All @@ -120,6 +126,7 @@ const unsigned char SFX_05[][CBTFX_LENGTH] = {
CBTFX_FRAME(07, PAN_CENTER, 0x00, 0, FX_C_0, PAN_CENTER, 0x01, 0x20)
};

// Another jump-like sound
const unsigned char SFX_06[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_Gs2, PAN_CENTER, 0x0f, 0x50),
CBTFX_FRAME(01, PAN_CENTER, 0x0f, 2, FX_E_2, PAN_CENTER, 0x08, 0x80),
Expand All @@ -143,6 +150,7 @@ const unsigned char SFX_06[][CBTFX_LENGTH] = {
CBTFX_FRAME(01, PAN_LEFT, 0x01, 2, FX_E_3, PAN_CENTER, 0x00, 0x00)
};

// Mysterious sound
const unsigned char SFX_07[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_CENTER, 0x0f, 2, FX_E_1, PAN_CENTER, 0x00, 0x00),
CBTFX_FRAME(02, PAN_CENTER, 0x0f, 1, FX_E_1, PAN_CENTER, 0x00, 0x00),
Expand Down Expand Up @@ -177,6 +185,7 @@ const unsigned char SFX_07[][CBTFX_LENGTH] = {
CBTFX_FRAME(04, PAN_CENTER, 0x01, 1, FX_C_4, PAN_CENTER, 0x00, 0x00)
};

// Sword whip sound
const unsigned char SFX_08[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_CENTER, 0x00, 0, FX_C_0, PAN_CENTER, 0x0f, 0x40),
CBTFX_FRAME(02, PAN_CENTER, 0x00, 0, FX_C_0, PAN_CENTER, 0x0f, 0x50),
Expand All @@ -200,6 +209,7 @@ const unsigned char SFX_08[][CBTFX_LENGTH] = {
CBTFX_FRAME(02, PAN_CENTER, 0x00, 0, FX_C_0, PAN_RIGHT, 0x02, 0x80)
};

// Fart
const unsigned char SFX_09[][CBTFX_LENGTH] = {
CBTFX_FRAME(03, PAN_CENTER, 0x0f, 0, FX_D_1, PAN_CENTER, 0x0f, 0x80),
CBTFX_FRAME(03, PAN_CENTER, 0x0f, 2, FX_Cs0, PAN_CENTER, 0x06, 0x40),
Expand Down

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