An out-of-body ambisonic experience.
Aura is a work-in-progress demo of a 3D puzzle-platformer made with the Unity Engine. It utilizes a traditional first-person controller as well as a second-person spatial audio controller.
What does this mean, exactly?
In Aura, you have the ability to switch between two characters - one from a first person viewpoint and one that is viewed in the second person through the lens of the first. This second controller, your Aura, acts as your ears while your body acts as your eyes. Through utilizing both of these controllers carefully, you'll be able to solve puzzles that require your eyes to be in one place and your ears in another.
Made in SAI 401: Ambisonic Audio Production as part of Northwestern University's Sound Arts and Industries Master's Program.
- Stephan Moore - for letting me take all his Master's level courses as an undergrad
- Russell Gillespie - for helping me get from having never touched Unity to the current state of the project
- Hannah Zimmerman - for providing her beautiful British accent for this work