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Meghan edited this page Mar 24, 2014 · 2 revisions

Hostile

Infected Crewmember

Most common, base melle. Red

Infected NCO

Stronger version of ^. Blue

Infected Officer

Stronger version of ^. White

Spore Creatures

Strong Melle Base. Stronger than ^. Rare, Leave a trail of infection whereever they walk

Mini Spore Creature

^Smaller and weaker. Walk over a tile with a certain amount of infection rate, they become ^

Infected Marine

Range Based. Carry MLR. Sim to crewmember. Will attack melle if you get close enough

Turrett

Stationary range character that cannot melle.

Infected Grenadier

Range base class (grenades). Random change of throwing EMP, Frag, Firebomb grenades (form most to least likely). Start with 5 grenades. Normally they throw a grenade at players. They can bezerk/kamikaze at any time, but they will always do so if they have one grenade left. Bezerk means they will attack the closest actor, so they could actually attack enemies.

Infected Security Bot

Stairs bot. Guard the stairs and you cannot go down until you kill that enemy

Can be Hostile

Engineers

pretty low melle damange of all enemies. When a player first sees an engineer (FOV) drops a turret between them. An engineer continuously repairs the turrett before. If the turret is killed then the engineer will do melle.

Security Bot

Strongest Enemy and strongest melle enemy. They defend the vending machine (they are inactive until you attack the vending machine) They will attack you. To attack a vending machine, press the ~, you can go to hostile and non hostile mode so you could attack and not attack the vending machine and not

Non-Hostile

Cleaner Bot

Non Hostile. They randomly spawn on the map. All cleaner bots start out as inactive. If they sense an infected tile near them, they will move around to infected tiles and clean.

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