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Most common, base melle. Red
Stronger version of ^. Blue
Stronger version of ^. White
Strong Melle Base. Stronger than ^. Rare, Leave a trail of infection whereever they walk
^Smaller and weaker. Walk over a tile with a certain amount of infection rate, they become ^
Range Based. Carry MLR. Sim to crewmember. Will attack melle if you get close enough
Stationary range character that cannot melle.
Range base class (grenades). Random change of throwing EMP, Frag, Firebomb grenades (form most to least likely). Start with 5 grenades. Normally they throw a grenade at players. They can bezerk/kamikaze at any time, but they will always do so if they have one grenade left. Bezerk means they will attack the closest actor, so they could actually attack enemies.
Stairs bot. Guard the stairs and you cannot go down until you kill that enemy
pretty low melle damange of all enemies. When a player first sees an engineer (FOV) drops a turret between them. An engineer continuously repairs the turrett before. If the turret is killed then the engineer will do melle.
Strongest Enemy and strongest melle enemy. They defend the vending machine (they are inactive until you attack the vending machine) They will attack you. To attack a vending machine, press the ~, you can go to hostile and non hostile mode so you could attack and not attack the vending machine and not
Non Hostile. They randomly spawn on the map. All cleaner bots start out as inactive. If they sense an infected tile near them, they will move around to infected tiles and clean.