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courageous-appeze

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cd 'into-directory-name'

bower install

npm install

grunt build

should get an error stating you need to add a platform for cordova.

cordova platform add android

If you want to run on a local android emulator follow these instructions http://thejackalofjavascript.com/phonegap-3-cli-setup-mac-windows/

once complete you should be able run:

grunt emulate

Project Structure

Overview

├── Gruntfile.js            - Configuration of all Grunt tasks
├── package.json            - Dev dependencies and required Cordova plugins
├── bower.json              - Lists front-end dependencies
├── config.xml              - Global Cordova configuration
├── .gitignore              - Best practices for checking in Cordova apps
├── resources/              - Scaffolded placeholder Icons and Splashscreens
│   ├── ios/
│   ├── android/
├── app/
│   ├── index.html          - Main Ionic app entry point
│   ├── lib/                - Libraries managed by Bower
│   ├── scripts/            - Custom AngularJS Scripts
│   ├── styles/             - Stylesheets
│   ├── templates/          - HTML views
├── platforms/              - Targeted operating systems
├── plugins/                - Native plugins
├── hooks/                  - Cordova lifecycle hooks
├── merges/                 - Platform specific overrides
├── coverage/               - Istanbul reports
├── test/                   - Unit tests
│   ├── spec/
├── www/                    - Copied from app/ to be used by Cordova

Workflow Commands

grunt serve[:compress]

Run a local development server with built in filesystem watching support integrated with LiveReload so you can develop your Ionic app in a browser. Since this command uses the ionic-cli under the hood, you can specify any command line flags / options shown here.

$ grunt serve --consolelogs
$ grunt serve:compress

grunt platform:add:<platform>

Add a supported Cordova platform as a build target for this project.

$ grunt platform:add:ios
$ grunt platform:add:android

grunt plugin:add:<plugin>

Install a native Cordova plugin either by registry name or repository URL.

$ grunt plugin:add:https://github.com/driftyco/ionic-plugins-keyboard.git
$ grunt plugin:add:org.apache.cordova.device
$ grunt plugin:add:org.apache.cordova.network-information

grunt [emulate|run]:<target>

Either emulate your Ionic app inside a simulator or run it on a connected device, optionally enabling LiveReload support to supercharge your development speed and enhance productivity. Note: Any changes to native plugins will still require a full rebuild. This command also uses the ionic-cli under the hood, so these additional flags can be specified.

$ grunt emulate:ios --livereload
$ grunt emulate:ios --lc
$ grunt emulate:ios --target=iPad -lc
$ grunt emulate:android --consolelogs

$ grunt run:ios
$ grunt run:android

grunt compress

Run your Ionic application files located in app/ through the concatenation, obfuscation, and minification pipelines and write the optimized assets to the www/ directory, which allows them to be consumed by either the cordova or ionic command line tools for packaging.

grunt serve:compress

This runs grunt compress to optimize your Ionic app assets and then immediately launches a local development server so that you can preview the compressed application in a browser.

grunt build:<platform>

Build your Ionic application for the targeted platform.

$ grunt build:ios --device --release
$ grunt build:android --debug

grunt jshint

While running grunt serve or grunt emulate, the build system will be watching your filesystem for changes and linting your JavaScript files on the fly. However, you can invoke JSHint manually by using this command to spot check your Ionic app for linting errors.

grunt karma

Launches the configured karma test running framework using PhantomJS.

grunt coverage

Generates a static site containing code coverage reports for your unit tests using Istanbul.

grunt ripple

Launch the bundled Ripple emulator by first adding a platform via grunt platform:add:<platform> and then running this command.

Documentation

For a Getting Started guide, FAQ, and helpful tips, please see the documentation.

License

MIT License

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