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sparsemap is a sparse, compressed bitmap. In best case, it can store 2048 bits in just 8 bytes. In worst case, it stores the 2048 bits uncompressed and requires additional 8 bytes of overhead.

The "best" case happens when large consecutive sequences of the bits are either set ("1") or not set ("0"). If your numbers are consecutive 64bit integers then sparsemap can compress up to 16kb in just 8 bytes.

How does it work?

On the lowest level, bits are stored in BitVectors (a uint32_t or uint64_t).

Each BitVector has an additional descriptor (2 bits). All descriptors are stored in a single Word which is prepended to the BitVectors. (The descriptor Word and the BitVectors have the same size.) The descriptor of a BitVector specifies whether the BitVector consists only of set bits ("1"), unset bits ("0") or has a mixed payload. In the first and second case the BitVector is not stored.

An example shows a sequence of 4 x 16 bits (here, each BitVector and the Descriptor word has 16 bits):

  Descriptor:
  00 00 00 00 11 00 11 10
  ^^ ^^ ^^ ^^-- BitVector #0 - #3 are "0000000000000000"
              ^^-- BitVector #4 is "1111111111111111"
                 ^^-- BitVector #5 is "0000000000000000"
                    ^^-- BitVector #7 is "1111111111111111"
                       ^^-- BitVector #7 is "0110010101111001"

Since the first 7 BitVectors are either all "1" or "0" they are not stored. The actual memory sequence looks like this:

  0000000011001110 0110010101111001

Instead of storing 8 Words (16 bytes), we only store 2 Words (2 bytes): one for the Descriptor, one for last BitVector #7.

Since such a construct (it's called a MiniMap) has a limited capacity, another structure is created on top of it, a Sparsemap. The Sparsemap stores a list of MiniMaps, and for each MiniMap it stores the absolute address. I.e. if the user sets bit 0 and bit 10000, and the MiniMap capacity is 2048, the Sparsemap creates two MiniMaps. The first starts at offset 0, the second starts at offset 8192.

Usage instructions

The file main.cc has example code. Here is a small excerpt:

// we need a buffer to store the SparseMap
unsigned char buffer[1024];

sparsemap::SparseMap<uint32_t, uint64_t> sm;
sm.create(buffer, sizeof(buffer));

// after initialization, the used size is just 4 bytes (sizeof(uint32_t))
assert(sm.get_size() == sizeof(uint32_t));

// set the first bit
sm.set(0, true);

// check that the first bit was set
assert(sm.is_set(0) == true);

// unset the first bit
assert(sm.is_set(1) == false);

// check that the first bit is now no longer set
sm.set(0, false);

Final words

This bitmap implementation has very efficient compression when using on long sequences of set (or unset) bits. I.e. with a word size of 64bit, and a payload of consecutive numbers without gaps, the payload of 2048 x sizeof(uint64_t) = 16kb can be stored in just 8 bytes!

However, if the sequence is not consecutive and has gaps, it's possible that the compression is completely inefficient, and the size basically is identical to an uncompressed bitvector (even higher because a few bytes are required for metadata). In such cases, other compression schemes are more efficient (i.e. http://lemire.me/blog/archives/2008/08/20/the-mythical-bitmap-index/).

This library was originally created for hamsterdb [http://hamsterdb.com] in order to compress the key indices. For several technical reasons this turned out to be impossible, though. (If you're curious then feel free to drop me a mail.) I'm releasing it as open source, hoping that others can make good use of it.

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A sparse and compressed bitmap library.

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