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index.html
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---
layout: default
---
<div class="container">
<div class ="row">
<div class="column">
<p>Welcome to my 8th Edition 40k MathHammer calculator!</p>
<p>Just fill out the boxes below with the stats of the unit shooting, and the unit they're targeting, then click calculate to show the average wounds inflicted (including morale casualties)! </p>
<p>The calculator uses averages to give you a rough idea, but your mileage on the table top may vary.</p>
<p>Unfortunately you'll have to enter all the stats, but it's okay because you've got the relevant books(right?).</p>
</div>
</div>
<div class="row">
<div class="column">
<h1>Firing Model</h1>
<div class="row">
<div class="column">
<label for="ballisticSkill">Firers Ballistic/Weapon Skill:</label>
</div>
<div class="column">
<input id="ballisticSkill" class="numberField" type="number" placeholder="Bs/ws" step="1" min="0" max="30" required>
</div>
</div>
<div class="row">
<div class="column">
<label for="weaponStrength">Weapon Strength:</label>
</div>
<div class="column">
<input id="weaponStrength" class="numberField" type="number" placeholder="S" step="1" min="0" max="30" require>
</div>
</div>
<div class="row">
<div class="column">
<label for="weaponAP">Weapon AP:</label>
</div>
<div class="column">
<input id="weaponAP" class="numberField" type="number" placeholder="AP" step="1" min="0" max="30" required>
</div>
</div>
<div class="row">
<div class="column">
<label for="weaponDamage">Weapon Damage:</label>
</div>
<div class="column">
<input id="weaponDamage" class="numberField" type="number" placeholder="D" step="1" min="0" max="30">
</div>
</div>
<div class="row">
<div class="column">
<label for="numberOfShots">Number of Shots/Attacks:</label>
</div>
<div class="column">
<input id="numberOfShots" class="numberField" type="number" placeholder="Shots" step="1" min="0" max="300" required>
</div>
</div>
</div>
<div class="column">
<h1>Target Model</h1>
<div class="row">
<div class="column">
<label for="toughness">Toughness:</label>
</div>
<div class="column">
<input id="toughness" class="numberField" type="number" placeholder="T" step="1" min="0" max="30" required>
</div>
</div>
<div class="row">
<div class="column">
<label for="armourSave">Armour Save:</label>
</div>
<div class="column">
<input id="armourSave" class="numberField" type="number" placeholder="Save" step="1" min="0" max="7" required>
</div>
</div>
<div class="row">
<div class="column">
<label for="invulSave">Invulnerable Save:</label>
</div>
<div class="column">
<input id="invulSave" class="numberField" type="number" placeholder="Invul" step="1" min="0" max="7">
</div>
</div>
<div class="row">
<div class="column">
<label for="numberOfWounds">Number of Wounds (per model):</label>
</div>
<div class="column">
<input id="numberOfWounds" class="numberField" type="number" placeholder="W" step="1" min="1" max="30" required>
</div>
</div>
<div class="row">
<div class="column">
<label for="leadership">Leadership:</label>
</div>
<div class="column">
<input id="leadership" class="numberField" type="number" placeholder="Ld" step="1" min="0" max="30" required>
</div>
</div>
</div>
</div>
<div class="row">
<div class="column">
<h1>Special Cases</h1>
<div class="row">
<div class="column">
<div class="row">
<div class="column">
<label for="flamerYN">Flamer</label>
</div>
<div class="column">
<input id="flamerYN" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="d6ShotsYN">d6 Shots</label>
</div>
<div class="column">
<input id="d6ShotsYN" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="d3ShotsYN">d3 Shots</label>
</div>
<div class="column">
<input id="d3ShotsYN" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="d6DamageYN">d6 Damage</label>
</div>
<div class="column">
<input id="d6DamageYN" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="2d6HighDam">2d6 Pick Highest Damage</label>
</div>
<div class="column">
<input id="2d6HighDam" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="d3DamageYN">d3 Damage</label>
</div>
<div class="column">
<input id="d3DamageYN" type="checkbox">
</div>
</div>
</div>
<div class="column">
<div class="row">
<div class="column">
<label for="rerollHit">Re-roll To Hit</label>
</div>
<div class="column">
<input id="rerollHit" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="rerollWound">Re-roll To Wound</label>
</div>
<div class="column">
<input id="rerollWound" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="rerollHitOne">Re-roll Ones To Hit</label>
</div>
<div class="column">
<input id="rerollHitOne" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="rerollWoundOne">Re-roll Ones To Wound</label>
</div>
<div class="column">
<input id="rerollWoundOne" type="checkbox">
</div>
</div>
<div class="row">
<div class="column">
<label for="toHitMod">To Hit Modifier</label>
</div>
<div class="column">
<input id="toHitMod" class="numberField" type="number" placeholder="+/-" step="1" min="-10" max="10">
</div>
</div>
<div class="row">
<div class="column">
<label for="toWoundMod">To Wound Modifier:</label>
</div>
<div class="column">
<input id="toWoundMod" class="numberField" type="number" placeholder="+/-" step="1" min="-10" max="10">
</div>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="column centrediv">
<input type="button" value="Calculate" id="buttonGo">
</div>
</div>
<div class="row">
<div class="column centrediv">
<h3 id="resultsYo"></h3>
</div>
</div>
</div>