Open location code framework for swift For original code, see @google Google's code
Make sure you follow all of the general installation procedures for CocoaPods
To install this framework for your project
- add this line to your Podfile:
pod 'OpenLocationCode' '~>0.0.5.3'
- follow that with a pod install (you may have to update if you don't have the newest spec list)
Then, in your project swift file.
import OpenLocationCode
Currently there are two public static methods which can be used from the class itself.
- OpenLocationCode.encode which takes a latitude and longitude (Double/Float64s) named pair and a desired code length. It returns the string of a full Open Location Code.
OpenLocationCode.encode(LatLng: (latitude: y, longitude: x), codeLength: Int)
- OpenLocationCode.decode which takes an Open Location Code string and returns a CodeArea. Open Location Codes aren't really meant for a point, but rather a region (even if it's a very small region) so there will necessarily be some range associated with decoding.
OpenLocationCode.decode(code: String)
** As of 0.5.5** 10/27/2018
No longer throws when exceeding maximum code length. Code lengths are strictly limited to less than 15 characters though. Basically performs a truncation of the string or reduction of requested code length for encoding.
** As of 0.5.3** 10/18/2018
Code is now strictly enforced to be less than or equal to 15 characters.
** As of 0.5.1** 11/22/2017
Code is now compliant with Swift 4.0. If you need 3.2 compatible use release 0.0.4.7.
Code now inherits from NSObject so can be used in Objective-C projects. Not that I'd encourage anyone to use Objective-C. Some of the functions will probably have to be modified for Objective-C use considering their use of the struct CodeArea. I might make that a subclass of NSObject so that it can in the future be used as an Objective-C return type.
In the near future I will add the recovery from short codes + Lat Lng. In my experience, I have not really used that.