An extremely experimental Binary Ninja importer for the type layout information emitted by the -Zprint-type-sizes
flag of the Rust compiler.
This plugin is meant to help reverse engineers with the following:
- Getting a sense of how, in general, Rust data structures are laid out in memory.
- Getting more comfortable with certain core data structures which appear in Rust binaries.
Compile some Rust code with the following options:
MacOS / Linux:
cargo clean
RUSTFLAGS=-Zprint-type-sizes cargo +nightly build -j 1 > type-sizes.txt
Windows (Powershell):
cargo clean
$env:RUSTFLAGS="-Zprint-type-sizes"; cargo +nightly build -j 1 > type-sizes.txt
The following are all necessary for this to work:
cargo clean
is required before you do the build, i.e. this needs to be a completely fresh build. This is required to avoid missing information in the output.-Zprint-type-sizes
in theRUSTFLAGS
passed to rustc. This flag is what actually triggersrustc
to produce the type information.+nightly
passed to cargo, as theprint-type-sizes
flag is only supported on nightly toolchain builds.-j 1
to avoid shuffled lines in the output.
You should see output like this in the generated type-sizes.txt
file:
print-type-size type: `core::num::dec2flt::decimal::Decimal`: 784 bytes, alignment: 8 bytes
print-type-size field `.digits`: 768 bytes
print-type-size field `.num_digits`: 8 bytes
print-type-size field `.decimal_point`: 4 bytes
print-type-size field `.truncated`: 1 bytes
print-type-size end padding: 3 bytes
print-type-size type: `std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>`: 616 bytes, alignment: 8 bytes
print-type-size variant `Ok`: 616 bytes
print-type-size field `.0`: 616 bytes
print-type-size variant `Err`: 8 bytes
print-type-size field `.0`: 8 bytes
print-type-size type: `std::sys::windows::fs::ReadDir`: 616 bytes, alignment: 8 bytes
print-type-size field `.handle`: 8 bytes
print-type-size field `.root`: 8 bytes
print-type-size field `.first`: 596 bytes
print-type-size end padding: 4 bytes
print-type-size type: `std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>`: 608 bytes, alignment: 8 bytes
print-type-size discriminant: 8 bytes
print-type-size variant `Some`: 600 bytes
print-type-size field `.0`: 600 bytes
print-type-size variant `None`: 0 bytes
[...]
You can now use the Plugins > Rust Type Layout Helper - Load File... command to import the contents of this file into Binary Ninja. The following types in Binary Ninja wil be created from the types shown in the example above:
struct core::num::dec2flt::decimal::Decimal __packed
{
char .digits[0x300];
int64_t .num_digits;
int32_t .decimal_point;
char .truncated;
char _padding[0x3];
};
struct std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error> __packed
{
union __packed
{
struct std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>::Ok Ok;
struct std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>::Err Err;
} std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>::variants;
};
struct std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>::Err __packed
{
int64_t .0;
};
struct std::result::Result<std::sys::windows::fs::ReadDir, std::io::Error>::Ok __packed
{
char .0[0x268];
};
struct std::sys::windows::fs::ReadDir __packed
{
int64_t .handle;
int64_t .root;
char .first[0x254];
int32_t _padding;
};
struct std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>> __packed
{
enum std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::discriminant discriminant;
union __packed
{
struct std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::Some Some;
struct std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::None None;
} std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::variants;
};
struct std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::None __packed
{
};
struct std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::Some __packed
{
char .0[0x258];
};
enum std::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::discriminant : uint64_t
{
Some = 0xffffffffffffffff,
None = 0xffffffffffffffff
};
There are some caveats to using this:
- The layout of data types is not stable, and can change between compilations!
- Only the nightly builds of rustc supports the
print-type-sizes
flag. - Binary Ninja's support for working with unions in the decompilation is currently quite poor (see Vector35/binaryninja-api#1013, Vector35/binaryninja-api#4218). This may make it difficult to work with the generated
variants
unions, such asstd::option::Option<std::result::Result<std::fs::DirEntry, std::io::Error>>::variants
in the example above. - When importing sum types (i.e. Rust enums), the discriminant value used to represent each variant in the sum type does not necessarily match the ordering of those variant in the type layout information, i.e. the first variant is not necessarily discriminant value 0, etc. The information emitted by rustc's
print-type-sizes
flag also does not include the discriminant value for each variant. Therefore, all variants are assigned a discriminant value of -1. To determine the actual determinant value, it is up to the user to reverse the code where the sum type is used.
In the future it would be nice to:
- Add scripts / plugins to import the type information into IDA and Ghidra.
- Use a Rust compiler plugin to emit better type information than we get from
-Zprint-type-sizes
? Maybe a combination of the information we get from-Zprint-type-sizes
and#[rustc_layout(...)]
. It would also be nice to emit the type information in a format which is slightly easier to parse (e.g. JSON).
This plugin can be installed via either:
-
Searching for the Rust Type Layout Helper plugin in Binary Ninja's built-in plugin manager (Plugins > Manage Plugins). This is the recommended method.
-
Cloning this repository into your user plugins folder.
- The location of the user plugins folder will vary depending on the platform Binary Ninja is installed on. The easiest way to find the location of the folder is via the Plugins > Open Plugin Folder... command.
- If you are performing an installation via this method, you must also install this plugin's Python dependencies manually. This can be done by either:
- Running the Install python3 module... command (via the Command Palette), and pasting the contents of
requirements.txt
in this repository into the dialog window. - Running
pip install -r requirements.txt
in the Python environment used by Binary Ninja.
- Running the Install python3 module... command (via the Command Palette), and pasting the contents of
This plugin requires Python >= 3.7, and Binary Ninja version >= 3.2.3814.
To set up a development environment, including setting up a Python virtual environment:
python -m venv .venv && . .venv/bin/activate
pip install -r requirements.txt
pip install -r dev-requirements.txt
python $PATH_TO_BINARY_NINJA_INSTALLATION/scripts/install_api.py
For formatting, linting, and running unit tests locally, install Nox, then:
nox
You can also invoke each task separately; see noxfile.py for more details on available tasks:
nox -s format
nox -s lint
nox -s test
Linting and unit testing (both against multiple Python versions) are also set up in CI on GitHub Actions.
To test the plugin locally in your own Binary Ninja installation during development, create a symbolic link between your development folder, and the Binary Ninja user plugins folder, so that your development folder is loaded by Binary Ninja on startup as a plugin.
-
MacOS:
ln -s --relative . ~/Library/Application\ Support/Binary\ Ninja/plugins/rust_type_layout_helper
-
Linux:
ln -s --relative . ~/.binaryninja/plugins/rust_type_layout_helper
-
Windows (Powershell):
New-Item -ItemType Junction -Value $(Get-Location) -Path "$env:APPDATA\Binary Ninja\plugins\rust_type_layout_helper"
You should then change the values of the following Python settings in Binary Ninja to point to inside your development folder's virtual environment:
python.binaryOverride
: Set this to the path of the Python interpreter inside your development virtual environment, e.g.$DEVELOPMENT_FOLDER/rust_type_layout_helper/.venv/bin/python/
python.virtualenv
: Set this to the path of thesite-packages
directory inside your development virtual environment, e.g.$DEVELOPMENT_FOLDER/rust_type_layout_helper/.venv/lib/python3.11/site-packages
The compilation instructions for emitting type information are taken from the instructions in the top-type-sizes
crate, by Paul Loyd.