Releases: d-wasserman/Complete_Street_Rule
2.9.4
This release is the last that will be compatible with CityEngine 2024 and is 2025 tested with is backwards compatibility functionality. The edits are minor to accommodate changing spacing between UV spaces.
What's Changed
- Update issue templates by @d-wasserman in #51
Full Changelog: 2.9.2...2.9.4
Complete_Street_Rule_Release_2.9.3
Complete_Street_Rule_Release_2.9.3
This version of the rule is for ArcGIS CityEngine's 2024 Release, and has been tested in 2024.1. This version of the rule includes edits requested by Esri to update the asset structure to use Esri Lib More.
Major Changes:
- An Asset CSV is used to orchestrate the use of models from Esri.lib rather than using file hierarchy.
- Deletion of duplicate models in asset folders and resulting improvement in asset quality from using newer Esri.lib models.
- Rail Lane textures adjusted to better project choices for pavement texture.
- Edits to parking lanes to use alignScopeToGeometryBBox alongside alignScopeToGeometry.
- Distance from stop-bar and crosswalk is now managed in UVSpace channels 1&2.
What's Changed
- Asset Info CSV + Rail Rule Changes by @d-wasserman in #47
- Delete Street Scene GLBs/Parking Alignment Edits by @d-wasserman in #48
- Parking Patch by @d-wasserman in #49
- Delete more UV channels when no-texture is selected.
- Minor changes to UV 1/2 split distance between crosswalk and intersection shapes.
Complete_Street_Rule_Release_2.9.2
This version of the rule is for ArcGIS CityEngine's 2024 Release, and has been tested in 2024.1. This version of the rule includes edits requested by Esri to update the asset structure to use Esri Lib More.
Major Changes:
- An Asset CSV is used to orchestrate the use of models from Esri.lib rather than using file hierarchy.
- Deletion of duplicate models in asset folders and resulting improvement in asset quality from using newer Esri.lib models.
- Rail Lane textures adjusted to better project choices for pavement texture.
- Edits to parking lanes to use alignScopeToGeometryBBox alongside alignScopeToGeometry.
What's Changed
- Asset Info CSV + Rail Rule Changes by @d-wasserman in #47
- Delete Street Scene GLBs/Parking Alignment Edits by @d-wasserman in #48
- Parking Patch by @d-wasserman in #49
- Delete more UV channels when no-texture is selected.
Complete_Street_Rule_Release_2.9.1
This version of the rule is for ArcGIS CityEngine's 2022 Release, and has been tested in 2022.1. This version of the rule includes edits requested by Esri to update the asset structure to use Esri Lib More.
Major Changes:
- An Asset CSV is used to orchestrate the use of models from Esri.lib rather than using file hierarchy.
- Deletion of duplicate models in asset folders and resulting improvement in asset quality from using newer Esri.lib models.
- Rail Lane textures adjusted to better project choices for pavement texture.
- Edits to parking lanes to use alignScopeToGeometryBBox alongside alignScopeToGeometry.
What's Changed
- Asset Info CSV + Rail Rule Changes by @d-wasserman in #47
- Delete Street Scene GLBs/Parking Alignment Edits by @d-wasserman in #48
- Parking Patch by @d-wasserman in #49
Full Changelog: 2.9.0...2.9.1
Complete_Street_Rule_Release_2.9.0
This version of the rule is for ArcGIS CityEngine's 2022 Release, and has been tested in 2022.1. This release includes some minor edits to curbs to enable sidewalks to serve as separated "trail paths" on zero width streets.
Complete_Street_Rule_Release_2.8.0
This version of the rule is for ArcGIS CityEngine's 2021 Release, and has been tested in 2021.1. This release some minor aesthetic improvements for freeways, unhides some parameters, and various bug fixes and enhancements such as keeping consistent UV flipping on bikeway stencils.
Full Changelog: 2.7.1...2.8.0
Complete_Street_Rule_Release_2.7.1
This version of the rule is for ArcGIS CityEngine's 2020 Release, and has been tested in 2020.0. This release largely relates to the incorporation of stencils for all low-resolution textures, and the incorporation of PBR textures for roadbed components. This release has many of the Unreal/Unity/TwinMotion upgrades with some other changes.
- Traffic Lights Rotation - Traffic lights can now be rotated with a suitable handle.
- Handles are Exposed in Main Rule - Previously they were hidden, but as a result they were not usable by default. Handles now have their own group. This can enable more realistic traffic light placement, and enables a bunch of much localized customization in the rule by default. The simple version of the complete street rule has now 56 hidden parameters.
Complete_Street_Rule_Release_2.7.0
This version of the rule is for ArcGIS CityEngine's 2020 Release, and has been tested in 2020.0. This release largely relates to the incorporation of stencils for all low-resolution textures, and the incorporation of PBR textures for roadbed components.
- The use of simple inserted geometries or stencils is providing a method to enable cleaner material replacements in Unreal/TwinMotion/Unity.
- Various bug fixes to enable stencils to work on different UV spaces.
- Scene and read me edits.
Complete_Street_Rule_Release_2.6.4
This version of the rule is for CityEngine's 2020 Release, and has been tested in the most recent beta. Many of the changes in this release relate to the ReadMe, sample scene, animations, and rules. The main changes to the repository in the 2.6.X series are listed below, with changes specific to this release in bold.
- Object Instancing - based on feedback from users it was observed that object instancing was disrupted as are result of various old commands in the code. These commands were removed in a sizable refactor. This release includes that refactor and bug fixes that resulted from that. This enables inserted object to more readily work as replaceable object in software such as Unreal & Unity for simulation and asset replacement. In addition, material names are set in many cases to assist with asset replacement.
- Both the default scene, ReadMe, and supporting animations have been updated to emphasize the scenario oriented functionality of the rule.
- Raised Crosswalks were integrated into the rule. They don't work all the time as a result of limitations in CityEngine, but when they do they look pretty nice.
- Add Context Queries to sidewalk trees and benches to avoid curbside management features. This means trees won't appear adjacent to a curbside drop-off area for example.
- Update all annotations to their modern equivalents including specifying distances, percents, new ranges, and other edits.
- Add percent deviations to tree insertions. This means that there is some baseline variance of about 10% added to the heights of inserted vegetation. Only occurs on higher LODs.
- Miscellaneous bug fixes or edits including offsets of lamps in different locations, increased the length of parking spots in parking lanes, code simplification, transparency edits, stamp rule bug fixes, and refactor crosswalk code.
Complete_Street_Rule_2.6.0
This version of the rule is for CityEngine's 2020 Release, and has been tested in the most recent beta. Many of the changes in this release relate to the readme, sample scene, animations, and rules. The main changes to the repository as part of the 2.6.X series are listed below.
- Both the default scene, readme, and supporting animations have been updated to emphasize the scenario oriented functionality of the rule.
- Raised Crosswalks were integrated into the rule. They don't work all the time as a result of limitations in CityEngine, but when they do they look pretty nice.
- Add Context Queries to sidewalk trees and benches to avoid curbside management features. This means trees won't appear adjacent to a curbside drop-off area for example.
- Update all annotations to their modern equivalents including specifying distances, percents, new ranges, and other edits.
- Add percent deviations to tree insertions. This means that there is some baseline variance of about 10% added to the heights of inserted vegetation. Only occurs on higher LODs.
- Miscellaneous bug fixes or edits including offsets of lamps in different locations, increased the length of parking spots in parking lanes, and refactor crosswalk code.