You can get more information from here.
You can also download the source code from here.
You can see color images in this book at here.
- Chapter 1: Hello, Metal!
- Chapter 2: 3D Models
- Chapter 3: The Rendering Pipeline
- Chapter 4: Coordinate Spaces
- Chapter 5: Lighting Fundamentals
- Chapter 6: Textures
- Chapter 8: Character Animation
- Chapter 9: The Scene Graph
- Chapter 10: Fragment Post-Processing
- Chapter 11: Tessellation & Terrains
- Chapter 12: Environment
- Chapter 13: Instancing & Procedural Generation
- Chapter 14: Multipass & Deferred Rendering
- Chapter 15: GPU-Driven Rendering
- Chapter 16: Particle Systems
- Chapter 18: Rendering with Rays
- Chapter 19: Advanced Shadows
- Chapter 20: Advanced Lighting
- Chapter 21: Metal Performance Shaders
- Chapter 22: Integrating SpirteKit & SceneKit
- Chapter 23: Debugging & Profiling
- Chapter 24: Performance Optimization
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