Have an imaginary fight.. but real!
- Create a new venv, and activate it
- Pip install -r requirements.txt
- Make a
address.pyfile in the main directory and set it to the local ip address of the computer that will run the server - Run mserver.py
- Run mclient.py on two different machines or terminals
- Be creative!
llm folder contains llm calling.
testing contains mocks and testing stuff for the game.
client contains clientside UI renderingk, pygame, and network (allows for clientside communication w/ server).
server contains all game logic & handlers, clocks, methods, etc.
Contains the game before its logic & UI were split up and it was turned into multiplayer
tclient and tserver are testing for the network Network stuff - stuff involved w/ the network