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Extensions/SteamLauncherUtility/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("SteamLauncherUtility")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("SteamLauncherUtility")] | ||
[assembly: AssemblyCopyright("Copyright © 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("31a65402-5b0c-44f0-9fc2-44b22ca4263c")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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Extensions/SteamLauncherUtility/SteamLauncherUtility.cs
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using Playnite.SDK; | ||
using Playnite.SDK.Models; | ||
using Playnite.SDK.Plugins; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows.Controls; | ||
using Microsoft.Win32; | ||
using System.IO; | ||
using System.Diagnostics; | ||
using System.Threading; | ||
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namespace SteamLauncherUtility | ||
{ | ||
public class SteamLauncherUtility : Plugin | ||
{ | ||
private static readonly ILogger logger = LogManager.GetLogger(); | ||
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private SteamLauncherUtilitySettings settings { get; set; } | ||
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public override Guid Id { get; } = Guid.Parse("31a65402-5b0c-44f0-9fc2-44b22ca4263c"); | ||
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public SteamLauncherUtility(IPlayniteAPI api) : base(api) | ||
{ | ||
settings = new SteamLauncherUtilitySettings(this); | ||
} | ||
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public override void OnGameStarting(Game game) | ||
{ | ||
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if (game.IsInstalled == false) | ||
{ | ||
return; | ||
} | ||
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if (BuiltinExtensions.GetExtensionFromId(game.PluginId) != BuiltinExtension.SteamLibrary) | ||
{ | ||
return; | ||
} | ||
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string modeFeatureName = GetModeFeatureName(); | ||
if (game.Features != null) | ||
{ | ||
var matchingFeature = game.Features.Where(f => f.Name == modeFeatureName); | ||
if (settings.LaunchMode == 0 && matchingFeature.Count() > 0) | ||
{ | ||
logger.Info(String.Format("Stopped execution in game \"{0}\". Global mode and game has \"{1}\" feature", game.Name, modeFeatureName)); | ||
return; | ||
} | ||
else if (settings.LaunchMode == 1 && matchingFeature.Count() > 0) | ||
{ | ||
logger.Info(String.Format("Stopped execution in game \"{0}\". Selective mode and game has \"{1}\" feature", game.Name, modeFeatureName)); | ||
return; | ||
} | ||
} | ||
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LaunchSteam(); | ||
} | ||
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public override void OnGameStopped(Game game, long elapsedSeconds) | ||
{ | ||
// Add code to be executed when game is preparing to be started. | ||
} | ||
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public override ISettings GetSettings(bool firstRunSettings) | ||
{ | ||
return settings; | ||
} | ||
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public override UserControl GetSettingsView(bool firstRunSettings) | ||
{ | ||
return new SteamLauncherUtilitySettingsView(); | ||
} | ||
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public override List<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs menuArgs) | ||
{ | ||
return new List<MainMenuItem> | ||
{ | ||
new MainMenuItem | ||
{ | ||
Description = "Launch Steam with configured actions", | ||
MenuSection = "@Steam Launcher Utility", | ||
Action = args => { | ||
LaunchSteam(); | ||
} | ||
}, | ||
new MainMenuItem | ||
{ | ||
Description = "Add mode filter feature to selected games", | ||
MenuSection = "@Steam Launcher Utility", | ||
Action = args => { | ||
AddModeFeature(); | ||
} | ||
}, | ||
new MainMenuItem | ||
{ | ||
Description = "Remove mode filter feature from selected games", | ||
MenuSection = "@Steam Launcher Utility", | ||
Action = args => { | ||
RemoveModeFeature(); | ||
} | ||
}, | ||
}; | ||
} | ||
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public bool GetIsSteamRunning() | ||
{ | ||
Process[] processes = Process.GetProcessesByName("Steam"); | ||
if (processes.Length > 0) | ||
{ | ||
return true; | ||
} | ||
else | ||
{ | ||
return false; | ||
} | ||
} | ||
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public string GetModeFeatureName() | ||
{ | ||
if (settings.LaunchMode == 0) | ||
{ | ||
return "[SLU] Global Mode block"; | ||
} | ||
else | ||
{ | ||
return "[SLU] Selective Mode allow"; | ||
} | ||
} | ||
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public string GetSteamInstallationPath() | ||
{ | ||
using (var key = Registry.CurrentUser.OpenSubKey(@"Software\Valve\Steam")) | ||
{ | ||
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if (key?.GetValueNames().Contains("SteamExe") == true) | ||
{ | ||
return key.GetValue("SteamExe")?.ToString().Replace('/', '\\') ?? "C:\\Program Files (x86)\\Steam\\steam.exe"; | ||
} | ||
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} | ||
return "C:\\Program Files (x86)\\Steam\\steam.exe"; | ||
} | ||
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public string GetSteamLaunchArguments() | ||
{ | ||
string arguments = ""; | ||
if (PlayniteApi.ApplicationInfo.Mode == ApplicationMode.Desktop) | ||
{ | ||
if (settings.DisableSteamWebBrowserOnDesktopMode == true) | ||
{ | ||
arguments = arguments + " -no-browser"; | ||
} | ||
if (settings.LaunchSteamBpmOnDesktopMode == true) | ||
{ | ||
arguments = arguments + " -bigpicture"; | ||
} | ||
else | ||
{ | ||
arguments = arguments + " -silent"; | ||
} | ||
} | ||
else if (PlayniteApi.ApplicationInfo.Mode == ApplicationMode.Fullscreen) | ||
{ | ||
if (settings.DisableSteamWebBrowserOnFullscreenMode == true) | ||
{ | ||
arguments = arguments + " -no-browser"; | ||
} | ||
if (settings.LaunchSteamBpmOnFullscreenMode == true) | ||
{ | ||
arguments = arguments + " -bigpicture"; | ||
} | ||
else | ||
{ | ||
arguments = arguments + " -silent"; | ||
} | ||
} | ||
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return arguments; | ||
} | ||
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public void LaunchSteam() | ||
{ | ||
string steamInstallationPath = GetSteamInstallationPath(); | ||
if (!File.Exists(steamInstallationPath)) | ||
{ | ||
logger.Error(String.Format("Steam executable not detected in path \"{0}\"", steamInstallationPath)); | ||
return; | ||
} | ||
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bool isSteamRunning = GetIsSteamRunning(); | ||
if (isSteamRunning == true && settings.CloseSteamIfRunning == true) | ||
{ | ||
Process.Start(steamInstallationPath, "-shutdown"); | ||
logger.Info("Steam detected running. Closing via command line."); | ||
for (int i = 0; i < 8; i++) | ||
{ | ||
isSteamRunning = GetIsSteamRunning(); | ||
if (isSteamRunning == true) | ||
{ | ||
logger.Info("Steam detected running."); | ||
Thread.Sleep(2000); | ||
} | ||
else | ||
{ | ||
logger.Info("Steam has closed."); | ||
break; | ||
} | ||
} | ||
} | ||
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if (isSteamRunning == false) | ||
{ | ||
string launchArguments = GetSteamLaunchArguments(); | ||
Process.Start(steamInstallationPath, launchArguments); | ||
logger.Info(String.Format("Steam launched with arguments: \"{0}\"", launchArguments)); | ||
} | ||
else | ||
{ | ||
logger.Warn("Steam was detected as running and was not launched via the extension."); | ||
} | ||
} | ||
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public bool AddFeature(Game game, GameFeature feature) | ||
{ | ||
if (game.FeatureIds == null) | ||
{ | ||
game.FeatureIds = new List<Guid> { feature.Id }; | ||
PlayniteApi.Database.Games.Update(game); | ||
return true; | ||
} | ||
else if (game.FeatureIds.Contains(feature.Id) == false) | ||
{ | ||
game.FeatureIds.AddMissing(feature.Id); | ||
PlayniteApi.Database.Games.Update(game); | ||
return true; | ||
} | ||
else | ||
{ | ||
return false; | ||
} | ||
} | ||
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public void AddModeFeature() | ||
{ | ||
string featureName = GetModeFeatureName(); | ||
GameFeature feature = PlayniteApi.Database.Features.Add(featureName); | ||
var gameDatabase = PlayniteApi.MainView.SelectedGames.Where(g => g.PluginId == BuiltinExtensions.GetIdFromExtension(BuiltinExtension.SteamLibrary)); | ||
int featureAddedCount = 0; | ||
foreach (var game in gameDatabase) | ||
{ | ||
bool featureAdded = AddFeature(game, feature); | ||
if (featureAdded == true) | ||
{ | ||
featureAddedCount++; | ||
logger.Info(String.Format("Added \"{0}\" feature to \"{1}\"", featureName, game.Name)); | ||
} | ||
} | ||
PlayniteApi.Dialogs.ShowMessage(String.Format("Added \"{0}\" feature to {1} game(s).", featureName, featureAddedCount), "Steam Launcher Utility"); | ||
} | ||
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public bool RemoveFeature(Game game, GameFeature feature) | ||
{ | ||
if (game.FeatureIds != null) | ||
{ | ||
if (game.FeatureIds.Contains(feature.Id)) | ||
{ | ||
game.FeatureIds.Remove(feature.Id); | ||
PlayniteApi.Database.Games.Update(game); | ||
return true; | ||
} | ||
else | ||
{ | ||
return false; | ||
} | ||
} | ||
else | ||
{ | ||
return false; | ||
} | ||
} | ||
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public void RemoveModeFeature() | ||
{ | ||
string featureName = GetModeFeatureName(); | ||
GameFeature feature = PlayniteApi.Database.Features.Add(featureName); | ||
var gameDatabase = PlayniteApi.MainView.SelectedGames.Where(g => g.PluginId == BuiltinExtensions.GetIdFromExtension(BuiltinExtension.SteamLibrary)); | ||
int featureRemovedCount = 0; | ||
foreach (var game in gameDatabase) | ||
{ | ||
bool featureRemoved = RemoveFeature(game, feature); | ||
if (featureRemoved == true) | ||
{ | ||
featureRemovedCount++; | ||
logger.Info(String.Format("Removed \"{0}\" feature from \"{1}\"", featureName, game.Name)); | ||
} | ||
} | ||
PlayniteApi.Dialogs.ShowMessage(String.Format("Removed \"{0}\" feature from {1} game(s).", featureName, featureRemovedCount), "Steam Launcher Utility"); | ||
} | ||
} | ||
} |
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