Compilation Units is a technique used to speed up compilation of huge projects, by regrouping
compilation unit files (basically the .cpp and .c files) into a few big ones. Basically, instead
of compiling foo.cpp
and bar.cpp
you compile a single foobaz.cpp
one which contains the
following :
#include "foo.cpp"
#include "bar.cpp"
This technique is based on the one known as Single Compilation Unit,
but it allows creating N
big compilation units, where N
usually is the number of cores of your CPU.
This allows you to take advantage of parallel compilation, while retaining the huge speed up
introduced by the SCU technique.
Clone this repository some place where Premake will be able to locate. Then in your project's Premake script, include the main file like this :
require( "premake-compilationunit/compilationunit.lua" )
Then in the projects where you want to enable support for compilation units :
compilationunitenabled ( true )
The final step is to invoke Premake using the compilationunit
option:
premake5 --compilationunit=8 <action>
Here I tell the module to use 8 compilation unit files, for projects where it has been enabled.
Most of the API commands of this addon are scoped to the current configuration, so unless specified otherwise, assume that the documented command only applies to the current configuration block.
Enable or disable the compilation unit generation for the current filter. By default it's disabled.
If this option is set to true
then the generated projects will not include the
original files. By defaut this option is false
to allow easily editing / browsing
the original code in IDEs, but it can be set to true
in case you don't need that
(think automated build systems, etc.)
The path where the compilation unit files will be generated. If not specified, the obj dir will be used. This is a per-project configuration. The addon takes care of handling the various configurations for you.
By default the extension of the generated compilation units is .c
for C files,
and .cpp
for C++ files. You can use a table to override these extensions. For
instance, if you want to enable compilation units on an Objective-C project:
filter {}
compilationunitextensions {
"C" = ".m",
"C++" = ".mm"
}
This allows to insert a block of text as the "header" part of every generated compilation units.