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[fix] temp错误
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43 changes: 21 additions & 22 deletions docs/Buildings/townhall.md
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Expand Up @@ -5,46 +5,45 @@ title: "市政厅"
# 市政厅
市政厅是殖民地的中心部分。

**Note:** The Town Hall block **cannot** be crafted until **after** you have already placed the Town Hall you get from the [Supply Ship/Camp](/Items/supplycampandship). If needed, it can also be obtained in creative mode like any other block or by commands.
{% endinfobox_building %}
市政厅方块**不能**在已经放置了通过[补给营地/船](../Items/supplycampandship)获得的市政厅**之前**在工作台制作。如果有需要,它也可以像其他方块一样在创造模式下获得,或通过命令获取。

## Starting a New Colony
## 创建新的殖民地

### Scouting the Area
### 勘察区域

Make sure you scout your area carefully before you decide where you want to place your Town Hall. Your colony will start with a 4 chunk radius (4 chunks in each direction) from the Town Hall block. Make sure this is where you want your colony to be.
在决定放置市政厅的位置之前,请确保仔细勘察您的区域。您的殖民地将以市政厅方块为中心的4块半径(每个方向4块)开始。确保这是您想要建立殖民地的地方。

### Placing your Town Hall
### 放置您的市政厅

After you have carefully decided where you want to place your Town Hall (remember, the position where you placed the Town Hall block will be the center of your colony's protected area. Once placed, the area will be set and cannot be changed), use your [build tool](/Items/buildtool) to place the Town Hall block.
在仔细决定放置市政厅的位置后(请记住,您放置市政厅方块的位置将是您殖民地受保护区域的中心。一旦放置,该区域将被确定,无法更改),使用您的[建筑工具]将市政厅方块放置在地面上。

Right-click the ground in the area you want to place the Town Hall. The building GUI will display showing the 3D preview of the building. You will be able to use the arrow buttons to move the building to the location you desire.
右键单击您希望放置市政厅的区域。建筑的GUI将显示,显示建筑的3D预览。您可以使用箭头按钮将建筑移动到所需的位置。

**Note:** Make sure you use the + and - options in the GUI to make sure you have the ground level of the hut where you want the ground level to be. Not all hut blocks sit on the ground.
确保在GUI中使用`+``-`选项,以确保小屋的地面水平位于您希望的位置。并非所有的小屋方块都位于地面上。

Once you commit to the placement of the Town Hall (green checkmark), the Town Hall block will be placed.
一旦您确认放置市政厅(绿色对勾),市政厅方块将被放置。

### Creating your Colony
### 创建您的殖民地

Once you have placed the Town Hall block you will need to right-click on it and select Create New Colony.
一旦您放置了市政厅方块,您需要右键点击它并选择“创建新殖民地”。
<br>
<img alt="Creating New Colony" src="/assets/image/gui/th_colonycreationGUI.png"/>
<img alt="Creating New Colony" src="/assets/image/gui/buildings/townhall/th_colonycreationGUI.png"/>

A new colony will be created, the area of your colony will be established, and the entire area will be protected.
一个新的殖民地将被创建,您的殖民地的范围将被确定,并且整个区域将被保护。

### Protection Area
### 保护区域

When you start a colony, the area that is initially set also has protections added to it. The protection system includes blocking any player from placing/breaking or interacting with blocks of any kind, placing lava or water, and placing/lighting TNT. Once established it will also show in the informational screen.
当您开始一个殖民地时,最初设置的区域还具有附加的保护。保护系统包括阻止任何玩家放置/破坏或与任何类型的方块交互,放置熔岩或水以及放置/点燃TNT。一旦建立,它还将显示在信息屏幕中。

The protected area of your colony (once the Town Hall has been placed) will depend on the [configuration](../../source/misc/configfile), but will be 4 chunks radius by default, measured from where you placed your Town Hall block the first time. Therefore, plan carefully where you want to place your Town Hall. Your protected colony area includes mountains, hills, lakes, oceans, caves, world generated structures, etc. from bedrock to the sky limit.
殖民地的受保护区域(一旦放置了市政厅)将取决于[配置](../Misc/configfile),但默认情况下将是以您首次放置市政厅方块的位置为中心的4块半径。因此,请仔细规划您想要放置市政厅的位置。您受保护的殖民地区域包括从基岩到天际限制的山脉、丘陵、湖泊、海洋、洞穴、世界生成的结构等。

Due to the protected area of each colony, you have to carefully scout your surroundings to make sure you are clear of any other colonies nearby preventing you from placing your Town Hall or limiting your colony area in that direction.
由于每个殖民地的受保护区域,您必须仔细勘察周围环境,确保您周围没有其他殖民地,以防止您放置市政厅或在该方向上限制您的殖民地区域。

**Note:** Once you place your Town Hall block, this will be the CENTER of your Town's protected radius. If you decide that you want your actual Town Hall building to be built in a different location (within your currently set protected radius), you can break the block and place it again with your build tool. Removing and replacing the Town Hall block will NOT remove the Protected area of your Town. The only way to remove the protected area of your colony so that you can place a Town Hall somewhere else is by a person with OP or admin permission deleting your colony through [commands](../../source/systems/command).
一旦放置市政厅方块,这将是您城镇受保护半径的中心。如果您决定希望实际的市政厅建筑建在不同的位置(在当前设置的受保护半径内),您可以使用建筑工具打破方块,然后再次放置它。删除并替换市政厅方块不会移除您城镇的受保护区域。唯一的方法是通过拥有OP或管理员权限的人通过[命令](../Systems/command)删除您的殖民地。

If there is another colony too close to your current position, you won't be able to place a Town Hall.
如果有另一个殖民地离您当前位置太近,您将无法放置市政厅。

If you try to place another Town Hall outside of your protected area, you will get a message:
如果您尝试在受保护区域之外放置另一个市政厅,您将收到一条消息:

![Placing a Second Town Hall](/assets/image/gui/buildings/townhall/th_secondplace.png)

Expand Down Expand Up @@ -116,7 +115,7 @@ Alternatively, if you have the proper permissions, you can use [commands](../../
**Page 2:** There are three buttons here:
- **Pick Team Color:** Whatever color you pick from here, your Guards will have a glow of this color around them when you put them in follow mode at their {% building_link guardtower %} or {% building_link barrackstower %}. This is for the PVP system, so you know which Guards are yours when you are fighting. Your citizens' names will also be in this color.
- **Edit Colony Flag:** Clicking this button will open up a banner designer where you can design your colony banner. Your {% worker_link knight %} will wear the finished design on their shields, and it is also used in some schematics.
![Town hall GUI banner designer](/assets/image/gui/th_colonybannerdesigner.png)
![Town hall GUI banner designer](/assets/image/gui/buildings/townhall/th_colonybannerdesigner.png)
- **Switch Colony Pack:** This option controls the default selected style pack when opening the build tool.
- **Pick Citizen Style:** The option controls how the citizens look. This feature is exclusive for donators.
{% endbuilding_gui_content_block_custom %}
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28 changes: 14 additions & 14 deletions docs/Tutorials/getting-started.md
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Expand Up @@ -46,7 +46,7 @@ title: "入门"

在这一点上,你可能已经厌倦了将所有资源交给建筑师,然后再从渔夫、林业师、矿工等处取回。你可能还想将物品存放在一个地方。好吧,{% building_link warehouse %} 和 {% building_link courier %} 就是你正在寻找的解决方案!{% worker_link courier %} 在仓库和所有工作场所之间传送物品。[剪贴板](../Items/clipboard)[资源卷轴](../Items/resourcescroll)可能会有帮助!

### 第9步: 其余的殖民地
### 第9步其余的殖民地

在这一步,你需要根据你的游戏方式和殖民地的需求来决定下一步做什么。但是你有几个方向可供选择。一旦获得七名居民,你可能会受到袭击,因此可能想要建造一个[卫兵塔](../Buildings/guardtower),或者可能有一名生病的居民,想要建造一个[医院](../Buildings/hospital),或者可能决定建造一个[锯木厂](../Buildings/sawmill)来为工人制作所需的物品。或者你可能只是想拥有一个特定的工人,或者找到了一个适合建造特定小屋的好地方。你决定你的殖民地将如何发展!

Expand Down Expand Up @@ -117,38 +117,38 @@ title: "入门"

### 第3步

Before any other building can be built, you must craft the {% building_link builder %} block and use your [build tool](../../source/items/buildtool) to place it. Once you commit to the placement of the Builder's Hut (the green checkmark), the block will be placed and a Builder will be automatically assigned (or you can manually assign one with the best [traits](../../source/systems/worker) for a Builder if you changed this in the setting tab in the 市政厅 its GUI).
在建造任何其他建筑之前,你必须制作[建筑工小屋]方块并使用你的[建筑工具]将其放置。一旦你确认放置建筑师小屋(绿色的对勾),方块将被放置,并且将自动分配一个建筑师((或者你可以在市政厅GUI的设置选项卡中手动分配一个拥有最佳[特质](../Systems/worker)的建筑师,如果你在其中更改了此设置)。

You now officially have a {% worker_link builder %}! CONGRATULATIONS!
你现在正式拥有一个[建筑工小屋]!恭喜!

When accessing the {% building builder %} block by right-clicking on it, you will see a GUI with different options:
通过右键单击[建筑工小屋]方块访问它时,你将看到一个具有不同选项的GUI:

![Builder's hut GUI](/assets/image/gui/buildings/builder/main.png)
![建筑工小屋GUI](/assets/image/gui/buildings/builder/main.png)

You will have to click Build Options on the {% building builder %}, then click Build Building. This will give your new {% worker builder %} the build assignment so they can build their own hut first. If the {% building builder %} is not built, the {% worker builder %} cannot build any other buildings.
你将点击[建筑工小屋]上的“建造选项”,然后点击“建造建筑”。这将为你的新[建筑工]提供建造任务,以便他们首先建造自己的小屋。如果[建筑工小屋]没有建造,[建筑工]将无法建造任何其他建筑。

The {% worker builder %} will ask for the materials they need. Right-click on them when they have a red icon above their head to see the materials they currently need.
[建筑工]将询问他们需要的材料。当他们头顶上方有红色图标时,右键单击他们以查看他们当前所需的材料。

::: tip
If you see that the Builder hasn't finished a build order and you don't see them asking for any materials, go to the Builder's Hut, recall the Builder, and wait a bit to see what they need. Also, check page 2 of the Builder's Hut GUI and see what resources are in red (those are missing resources).
如果你发现建筑师没有完成建造任务并且你看不到他们正在请求任何材料,请前往建筑师小屋,召回建筑师,并等待一段时间以查看他们需要什么。此外,检查建筑师小屋 GUI 的第二页,查看哪些资源是红色的(这些是缺少的资源)。
:::

### 第4步

Once the Builder has finished their hut, you're ready to start building any other building you want! Just craft the desired block and use your [建筑工具] to place the building. Once it's placed, go into the GUI for the new block, click Build Options, and then click Build Building. It's that simple!
一旦建筑师完成了他们的小屋,你就可以开始建造任何其他你想要的建筑了!只需制作所需的方块,并使用你的[建筑工具]将其放置。一旦放置,进入新方块的GUI,点击“建造选项”,然后点击“建造建筑”。就是这么简单!

::: tip
Consider upgrading the Builder's Hut to level 2 as soon as you can so the Builder can upgrade other buildings.
考虑尽早将建筑师小屋升级到第2级,这样建筑师就可以升级其他建筑物。
:::

### 最后说明

You have now completed the most important steps to start and create your colony!
你现在已经完成了开始和创建殖民地的最重要步骤!

Your question now is probably, "What to build next?" The [市政厅], {% building_link mine %}, {% building_link lumberjack %}, {% building_link farm %}, {% building_link fisher %}, {% building_link guardtower %}, {% building_link courier %}, {% building_link bakery %}, {% building_link restaurant %}, and more are probably good places to start.
你现在可能的问题是,接下来要建造什么?[市政厅][矿场][伐木工]、农场、渔夫、卫兵塔、{% building_link courier %}、面包房、餐厅等可能是一个不错的开始。

But you start with only 4 citizens! Now what? Well, the next step after your 4 citizens are employed and are working hard is to plan and place the {% building_link house %}. This will give you additional citizens for each level of a House you build in your colony (after your inital four citizens are housed)! Now, what do you do with so many citizens? You cannot assign more than 1 worker per hut. Therefore, consider building additional huts for more Miners, Foresters, Builders, Farmers, Fishers, and many more! If you struggle with keeping track of what everyone needs, consider making a [Clipboard](../Items/clipboard) and [Resource Scroll](../Items/resourcescroll). Though you only need one Clipboard, you can make a Resource Scroll for each Builder to keep track of their needs!
但是你只有4名居民!现在怎么办呢?嗯,在你的4名居民就业并努力工作之后,下一个步骤是计划并放置[住宅]。这将为你的殖民地每建造一个房屋的每个级别(在你的最初四名居民得到住宿后)提供额外的居民!那么,对于这么多居民,你该怎么办呢?你不能为每个小屋分配超过1名工人。因此,考虑建造更多的小屋,以获取更多的矿工、林业师、建筑师、农民、渔夫等!如果你难以跟踪每个人的需求,请考虑制作一个[剪贴板](../Items/clipboard)[资源卷轴](../Items/resourcescroll)。尽管你只需要一个剪贴板,但你可以为每位建筑师制作一个资源卷轴,以跟踪他们的需求!

::: tip
Upgrade your huts to the highest level possible (level 5 for all of them except the {% building_link tavern %}) to get achievements (and increase the speed at which the worker [levels](../Systems/worker)).
将你的小屋升级到最高可能的级别(除了[酒馆],它的最高级别为5)以获得成就,并提高工人[等级](../Systems/worker)的升级速度。
:::
22 changes: 11 additions & 11 deletions docs/temp.md
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Expand Up @@ -6,15 +6,15 @@
[补给营地]: ../Items/supplycampandship
[建筑工具]: ../Items/buildtool
<!-- workers -->
[]: ../Workers/alchemist
[]: ../Workers/archer
[]: ../Workers/assistantcook
[]: ../Workers/baker
[]: ../Workers/beekeeper
[]: ../Workers/blacksmith
[炼金术士]: ../Workers/alchemist
[弓箭手]: ../Workers/archer
[见习厨师]: ../Workers/assistantcook
[烘焙师]: ../Workers/baker
[养蜂人]: ../Workers/beekeeper
[铁匠]: ../Workers/blacksmith
[建筑工]: ../Workers/builder
[]: ../Workers/carpenter
[]: ../Workers/chickenfarmer
[]: ../Workers/composter
[]: ../Workers/concretemixer
[]: ../Workers/cook
[木匠]: ../Workers/carpenter
[养鸡人]: ../Workers/chickenfarmer
[堆肥工]: ../Workers/composter
[混凝土工]: ../Workers/concretemixer
[厨师]: ../Workers/cook

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