A web game made for Dungeon Jam 2023 using Dungeon Boots
Play it on itch: https://deathray.itch.io/the-clearing-of-wretchhold
- Create a game along side a web/Javascript framework that is easily extendable
- Satisfy the Definition of a "Dungeon Crawler", aka. DRPG, as outlined here: https://www.dungeoncrawlers.org/definition/
- First-person exploration
- Grid-based
- Instant step movement
- 90 degree turns
- Stats
- At least one character (perferrably allow for a "blob")
- An end-of-game mechanic, such as a death condition
- Combat or a similar mechanic for determining outcomes
- Download the repo or git clone it
npm i
npm run serve
- Open in your browser (e.g.,
http://192.168.1.162:8080/
) - If you're making code changes, then build with
npm run watch
ornpm run build
The Clearing of Wretchhold:
- Sound Design - Bann
- Writing, Game Design - Charley Rand
- Music - Griffin d'Audiffret
- Level Design - Frankee
- Voice Acting - Langi Tuifua
- Programming, UI, Level Design - Luke
- Art - Dungeon Crawl Stone Soup (https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental (https://github.com/crawl/tiles))
- Sound Effects - NEXTALE Sound Effects Library
The Dungeon Boots engine v1.0.0 was made by Luke, and utilizes the following dependencies:
- Three js
- Howler js
- Rocket Utility Belt (https://github.com/rocket-boots/rocket-utility-belt)
- rocket-boots-three-toolbox (https://github.com/rocket-boots/rocket-boots-three-toolbox)
- By Kordanor: https://www.youtube.com/watch?v=cQohXIvcc3c