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Fixed issue #110 whereby a spurious write could enable the bootrom. Previously, the bootrom could be enabled by writing 0 to 0xFF50. But this is not possible on real hardware after the bootrom writes 1 to 0xFF50. No game is expected to attempt to re-enable the bootrom, but a bug in a game or the emulator could cause it to happen. If the bootrom was enabled by the game, and the gb_bootrom_read function was set to NULL, then a NULL pointer exception was possible. Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
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