Defend a valuable metal storage silo in an extraplanetary mining base from waves of invading enemies.
(This repository contains the game XC4V.) [Game, Game Dev, Game Tech, Game Design]
Made Using: Unreal Engine 4.22, Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Substance Designer, Substance Painter
Third-Person Wave Defense Sci-Fi Combat Game
Defend a valuable metal storage silo in an extraplanetary mining base from waves of invading enemies. Shoot dangerous molten metal from a limited tank on your backpack. Mine for more molten metal to warm XC4V and resist XC4V’s operating temperature dropping to fatally cold levels.
October 2, 2019 – November 13, 2019
Third-Person Wave Defense Sci-Fi Combat Game made in Unreal Engine 4
Game initially created for a SCAD Game Design course. The group-based SCAD project called for completing a Game Design idea using Unreal Engine with a focus on holistic design principles.
This was a project completed in a group of four students. My role was to design the systems and blueprint tech; combat, movement, other character interactions/variables, enemy AI, and the base/wave defense mechanics. My three group members provided the concept art as well as character, environment, and prop art assets along with sounds and menus.
Made Using: Unreal Engine 4.22, Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Substance Designer, Substance Painter