Another high performance Minecraft Proxy written in .NET, this is a faster and more lightweight replacement for Waterfall/Velocity.
I am currently not able to work on this project, probably in future I will
- Work in progress.
- Lightweight
- Use all CPU resources
- Async
- SIMD
- ParallelMath
- Mathf
- Multithreaded
- Use ParallelFor when possible
- Start methods in new thread when possible
- Low RAM usage
-
Ahead Of Time (AOT) Compilation
- Use all CPU resources
- Packet compression
- Zlib
- Set Compression packet (S→C)
- Handshaking
- Handshake (C→S)
- Status (Next State 1)
- Login (Next State 2)
- Transfer (Next State 3)
- Login Start (C→S)
- Encryption Request (S→C)
- Encryption Response (C→S)
- Login Success (S→C)
- Login Acknowledged (C→S)
- Online mode
- Auth (UUID and Nickname verification)
- Skins
- Capes
- UUID transfers between servers
- SessionID transfers between servers
- Cosmetics transfers between servers
- Plugin API
-
Dependency injection (AOT ?) - Events
- Permission plugin
- Queue system plugin
- Antibot plugin
- Example plugin
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