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Upgrades
- Overview
- Blast Upgrade
- Camouflage Upgrade
- Fluid Transfer Upgrade
- Muffler Upgrade
- Range Upgrade
- Security Upgrade
- Speed Upgrade
- Stack Upgrade
- Sync Upgrade
While modules define what a router does, upgrades affect how the router does it. There are 9 different upgrade types:
This upgrade makes the router fully immune to explosion damage, and also to being destroyed by boss mobs.
- Note to modpack makers: the default recipe for this upgrade is probably cheaper than most indestructible (wither-proof) block recipes, so you might wish to change this recipe with CraftTweaker or equivalent.
This upgrade allows you to disguise the router as another block. Sneak+Right-click the module against a block to record that block on the camouflage upgrade. When inserted into a router, that router will take on the appearance of the recorded block.
- Not all blocks can be used. In general, any block with a simple model (doesn't have to be a full cube) will work, but some more complex block models will either refuse to copy or render as a empty cube.
This upgrade only affects the Fluid Module. It increases the overall fluid transfer rate of the Item Router (in each direction; to the router and from the router) from the base rate of 50mB/tick by 10mB/tick, up to a maximum of 400mB/tick (all configurable). Therefore the maximum useful number of Fluid Transfer Upgrades in a router is 35.
This upgrade can be used to suppress sounds and particle effects made by item routers, and can be useful if a noisy module is regularly running in a place where a player often is.
- One or more Muffler Upgrades in a router will disable all audible effects
- Two or more will also disable all particle effects
- Three or more will also disable the router's active animation; the rotating texture on the front face of the router block
- Note that all sounds and particle effects can also be disabled in the mod config; this upgrade is only useful if sounds/effects have not been disabled.
This upgrade only affects the following modules:
- Extruder Module Mk1
- Extruder Module Mk2
- Puller Module Mk2
- Sender Module Mk1
- Sender Module Mk2
- Vacuum Module
Each installed Range Upgrade increases the range of those modules by 1 block up to a module-specific hard maximum; see individual module documentation for more details.
This upgrade, when inserted, will restrict the players who can open the router's GUI. By default, it only permits the player who crafted the upgrade.
- You can add extra players to a Security Upgrade by right-clicking the player with the upgrade in your main hand.
- You can remove players from a Security Upgrade by shift-right-clicking the player.
- There is a maximum of 6 additional players per Security Upgrade (so 7 in total, including the creator), but you can install more than one Security Upgrade in a router if necessary.
- The Security Upgrade does not prevent a router being broken by a player; but since upgrades and modules remain in a broken router, players can't break a router to steal modules/upgrades or reconfigure the router (when the router is placed back down, the Security Upgrade remains installed). If you want to prevent a router being broken, you may wish to explore other mods' block protection capabilities.
- There is a non-craftable item called the Security Override Card - this can be obtained in creative mode or by cheating the item in via JEI etc. A player who holds one of these in either hand is not affected by any Security Upgrade, and can access any router.
By default, a router ticks every 20 server ticks, or once per second. On each tick, every installed module is executed in order, left to right.
If you need a router to run faster than this, you can add Speed Upgrades; each Speed Upgrade reduces the tick interval by 2 server ticks, down to a minimum of every 2 server ticks (or 10 times per second). The base tick rate, tick increase per upgrade, and hard minimum tick rate are all configurable in the module's config (config/modularrouters.cfg).
- For performance reasons, Stack Upgrades should be preferred over Speed Upgrades where possible; use Speed Upgrades judiciously and only where absolutely required for maximum item transfer rate. Be Kind To Your Server (tm).
Modules in a router operate on a single item at a time: e.g. a Sender module will send a single item from the router's buffer, regardless of how many items are in the buffer.
By adding Stack Upgrades to a router, this can be increased. Each Stack Upgrade doubles the number of items that can be processed by each module, up to a maximum of 64, or the item's native stack size (e.g. 16 for Ender Pearls). It therefore follows that 6 is the maximum number of useful Stack Upgrades which can be installed in one router.
This upgrade is used to guarantee that two or more routers run at the same time. The Sync Upgrade has a tuning value of 0 .. 19 (i.e. 1 less than the base router tick rate of 20). This tuning value can be set by right-clicking the Sync Upgrade to open its GUI, or quickly set to a random value by sneak-right-clicking the upgrade.
Any routers with this upgrade installed, with same the tuning value, and with the same number of Speed Upgrades installed, will always run on the same tick. Note that the actual tuning value doesn't matter; it only matters that the value is consistent across the routers you want to synchronise.
This is particularly useful if you have a group of routers with Extruder Modules installed, and want to ensure all modules extend/retract at the same time for a pleasing visual appearance.
- Advanced notes #1: the tuning value in the Sync Upgrade actually specifies precisely when the router will run relative to its tick rate. E.g. routers tick every 20 server ticks by default; a Sync Upgrade with a tuning upgrade of 15 ensures the router always runs 15 ticks after that, and that applies to all routers with a 15-tuned Sync Upgrade. And a 16-tuned Sync Upgrade always runs 1 tick after a 15-tuned Sync Upgrade, at least for routers with the same number of Speed Upgrades installed...
- Advanced notes #2: Because Speed Upgrades make routers tick more frequently, they affect how Sync Upgrades work. A router with 9 Speed Upgrades ticks every 2 server ticks (instead of every 20). For Sync Upgrades in such a router, it only matters whether the tuning value is even or odd; 2 (or 4 or 6 or 8...) ticks later is effectively the same as 0 ticks later! General case: the tuning value is calculated modulo the router's actual tick rate after Speed Upgrades are accounted for.