Dethrace v0.4.0
What's Changed
- Add all datafile functions (+needed dependent functions) by @madebr in #73
- Progress script by @dethrace-labs in #76
- Adds skidmarks by @dethrace-labs in #78
- Serialize pixelmap/material/model/actor structs to file by @madebr in #80
- Vehicle shadows by @dethrace-labs in #92
- Various work for upstream by @madebr in #93
- Implements depth effects by @dethrace-labs in #95
- Truckload of updates by @madebr in #96
- Fix PDKeyDown2 by @dethrace-labs in #98
- Smoke effects by @dethrace-labs in #100
- Don't grab the mouse when debugging by @madebr in #97
- Add change race dialog by @madebr in #101
- Add change car dialog by @madebr in #102
- Start checking checkpoints + laps by @madebr in #103
- Shrapnel and sparks by @dethrace-labs in #105
- Visual Studio Fixes by @madebr in #106
- Easier platform porting by @dethrace-labs in #108
- Start To Mouse by @madebr in #109
- Dispose track after race + get german localization running by @madebr in #107
- Detect CTRL/SHIFT/ALT + add control dialg + add end-of-race ranking screen + fixes by @madebr in #113
- Vehicle damage by @dethrace-labs in #116
- Fixes TellyInImage white dot by @dethrace-labs in #124
- Flush buffers in EndScene by @dethrace-labs in #126
- Implements "noncar" physics by @dethrace-labs in #122
- Textured horizons by @dethrace-labs in #127
- Offroad effects by @dethrace-labs in #128
- Add pedestrians + power-ups by @madebr in #118
- Audio support by @dethrace-labs in #130
- Fix prototype(s) + function uses by @madebr in #133
- Opponents following race and cheat paths by @dethrace-labs in #136
- Big endian fixes by @BSzili in #135
- gl: Relax GLSL requirement from 3.3 to 3.1 by @plaes in #137
- remove unused Windows HANDLE by @whouishere in #142
- Little changes by @madebr in #139
- Add support for fullscreen + never grab mouse + resize window by @madebr in #140
- Refactor CMake build system by @madebr in #119
- Fix buffer overflow when driving with full speed into noncar thing by @madebr in #144
- Aggressive opponents by @dethrace-labs in #153
- Implements processfrozen by @dethrace-labs in #154
- Implement pratcam by @madebr in #148
- Implement parts shop by @madebr in #151
- Fixes NextPratcamChunk by @dethrace-labs in #155
- damage_magnitude_accumulator is only available when a car is oppo, net_human or local human by @madebr in #160
- Use nearest_section in FindNearestGeneralSection by @madebr in #162
- Implement DoEndSummary2 (aka Damage Gallery) by @madebr in #152
- Fix address sanitizer error when loading "Industrial Action" by @madebr in #150
- Fix pedestrian edit functions segfaulting when path isn't created by @madebr in #163
- Implements TeleportOpponentToNearestSafeLocation by @dethrace-labs in #165
New Contributors
- @BSzili made their first contribution in #135
- @plaes made their first contribution in #137
- @whouishere made their first contribution in #142
Full Changelog: v0.3...v0.4.0