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46 changes: 46 additions & 0 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,11 @@
* @property {string} description
* @method printDetails
*/
function Spell (name, cost, description) {
this.name = name;
this.cost = cost;
this.description = description;
}

/**
* Returns a string of all of the spell's details.
Expand All @@ -18,6 +23,10 @@
* @name getDetails
* @return {string} details containing all of the spells information.
*/
Spell.prototype.getDetails = function(){
var string = this.name + ' ' + this.cost + ' ' + this.description;
return string;
};

/**
* A spell that deals damage.
Expand All @@ -43,6 +52,14 @@
* @property {number} damage
* @property {string} description
*/
function DamageSpell (name, cost, damage, description){
Spell.call(this, name, cost, description);
this.damage = damage;
return this.damage;

}
DamageSpell.prototype = Object.create(Spell.prototype);


/**
* Now that you've created some spells, let's create
Expand All @@ -60,6 +77,12 @@
* @method spendMana
* @method invoke
*/
function Spellcaster(name, health, mana){
this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;
}

/**
* @method inflictDamage
Expand All @@ -71,6 +94,13 @@
*
* @param {number} damage Amount of damage to deal to the spellcaster
*/
Spellcaster.prototype.inflictDamage = function (damage){
this.health = this.health - damage;
if (this.health === 0 || this.health < 0){
this.health = 0;
this.isAlive = false;
}
};

/**
* @method spendMana
Expand All @@ -81,6 +111,14 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/
Spellcaster.prototype.spendMana = function (cost){
if (this.mana > cost){
this.mana = this.mana - cost;
return true;
}else if (this.mana < cost){
return false;
}
};

/**
* @method invoke
Expand Down Expand Up @@ -108,3 +146,11 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/
Spellcaster.prototype.invoke = function (spell, target){
if (!(spell instanceof Spell)){
return true;
}else{
return false;
}if(spell instanceof DamageSpell === true){
}
};