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69 changes: 66 additions & 3 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
* @property {string} description
* @method printDetails
*/


/**
* Returns a string of all of the spell's details.
Expand All @@ -18,6 +19,16 @@
* @name getDetails
* @return {string} details containing all of the spells information.
*/
function Spell (name, cost, description){
this.name = name;
this.cost = cost;
this.description = description;
}

Spell.prototype.getDetails = function(){
return (this.name + " " + this.cost + " " + this.description);
};


/**
* A spell that deals damage.
Expand All @@ -43,7 +54,16 @@
* @property {number} damage
* @property {string} description
*/
function DamageSpell (name, cost, damage, description){
this.damage = damage;
Spell.call(this, name, cost, description);
}

DamageSpell.prototype = Object.create(Spell.prototype, {
constructor: {
value: DamageSpell
}
});
/**
* Now that you've created some spells, let's create
* `Spellcaster` objects that can use them!
Expand All @@ -60,7 +80,12 @@
* @method spendMana
* @method invoke
*/

function Spellcaster (name, health, mana){
this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;
}
/**
* @method inflictDamage
*
Expand All @@ -71,7 +96,15 @@
*
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function(damage) {
if(this.health > damage){
this.health -= damage;
} else {
this.health = 0;
this.isAlive = false;
}

};
/**
* @method spendMana
*
Expand All @@ -81,7 +114,14 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost){
if(this.mana < cost){
return false;
}else{
this.mana -= cost;
return true;
}
};
/**
* @method invoke
*
Expand All @@ -108,3 +148,26 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/

Spellcaster.prototype.invoke = function (spell, target){
if(!(spell instanceof Spell)) {
return false;
}
if(spell instanceof DamageSpell){
if(target instanceof Spellcaster){
if(!(this.spendMana(spell.cost))){
return false;
}
target.inflictDamage(spell.damage);
console.log(target.name + " was damged by " + spell.name + " for " + spell.damage + ".");
return true;
}
return false;
} else {
if(!(this.spendMana(spell.cost))){
return false;
}
return true;
}

};