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66 changes: 64 additions & 2 deletions constructors.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,11 @@
* @property {string} description
* @method printDetails
*/

function Spell (name, cost, description) {
this.name = name;
this.cost = cost;
this.description = description;
}
/**
* Returns a string of all of the spell's details.
* The format doesn't matter, as long as it contains the spell name, cost, and description.
Expand All @@ -19,6 +23,9 @@
* @return {string} details containing all of the spells information.
*/

Spell.prototype.getDetails = function () {
return this.name + ", " + this.cost + ", " + this.description;
};
/**
* A spell that deals damage.
* We want to keep this code DRY (Don't Repeat Yourself).
Expand All @@ -43,6 +50,15 @@
* @property {number} damage
* @property {string} description
*/
function DamageSpell (name, cost, damage, description) {
Spell.call(this, name, cost, description);
this.damage = damage;
}
DamageSpell.prototype = Object.create(Spell.prototype, {
constructor: {
value: DamageSpell
}
});

/**
* Now that you've created some spells, let's create
Expand All @@ -60,6 +76,14 @@
* @method spendMana
* @method invoke
*/
function Spellcaster (name, health, mana) {
this.name = name;
this.health = health;
this.mana = mana;
this.isAlive = true;
}



/**
* @method inflictDamage
Expand All @@ -72,6 +96,14 @@
* @param {number} damage Amount of damage to deal to the spellcaster
*/

Spellcaster.prototype.inflictDamage = function (damage){

this.health -= damage; //x = x - y
if (this.health <= 0) {
this.health = 0;
this.isAlive = false;
}
};
/**
* @method spendMana
*
Expand All @@ -81,7 +113,14 @@
* @param {number} cost The amount of mana to spend.
* @return {boolean} success Whether mana was successfully spent.
*/

Spellcaster.prototype.spendMana = function (cost) {
if (this.mana >= cost) {
this.mana -= cost;
return true;
}else{
return false;
}
};
/**
* @method invoke
*
Expand All @@ -108,3 +147,26 @@
* @param {Spellcaster} target The spell target to be inflicted.
* @return {boolean} Whether the spell was successfully cast.
*/
Spellcaster.prototype.invoke = function (spell, target) {
//testng to see if first parameter is 'Spell'
//draw a tree 'flow chart', branches, and ask the right questions
//target = object, a person, the spellcaster
//instanceof for e.g. cars - porsche, toyota, cars the object and toyota and porsche are instances
if (!(spell instanceof Spell)) {
return false;
}
//this only checks if 'is' a DamageSpell, but not if it is a NON-DamageSpell, which is still acceptable
if (spell instanceof DamageSpell && (!(target instanceof Spellcaster))) {
return false;
}
//assumes either a DamageSpell or NON, also checking 'target'
if (this.spendMana(spell.cost)) {
if(target instanceof Spellcaster) {
target.inflictDamage(spell.damage);
}
return true;
}
return false;
};
//can also relook at wanting to return spendMana
//can also think of all questions that would return false