Release 1.6.0 - "Break Everything"
TNH Tweaker gets updated to Deli 0.3.0, with some major changes to equipment pools, and awesome new QOL changes!
NOTE: INSTALLATION PROCESS HAS CHANGED! SEE README FOR NEW INSTRUCTIONS
NOTE: THIS UPDATE WILL BREAK OLDER CHARACTERS! CHARACTERS WILL NEED TO BE UPDATED FOR THIS VERSION!
Notable Additions
Character File Changes
- Sub-Pool System
- Equipment pools now have a list of sub pools, which can be spawned from in addition to items from the main pool
- The rarity of sub-pools can be changed, allowing for sets of extremely rare or extremely common items
- Large rarity values are more common, while small rarity values are rarer
- A rarity of 1 gives a sub-pool the same chance of being spawned from as a normal item from the main pool
- Usage Example: Have a sub-pool of all MP5 variants as part of a main SMG pool
- This prevents MP5s from overpowering the main SMG pool
- New property
ForceSpawnAllSubPools
forces an item from each sub-pool to be spawned- Usage Example: Allows you to spawn entire loadouts with one purchase, with sub-pools containing guns, magazines, grenades, health, etc.
- Vaulted guns can now be dropped as Sosig loot
- Note: Sosig loot pools can still only drop 1 item on death, so
ForceSpawnAllSubPools
andItemsToSpawn
will not behave the same
- Note: Sosig loot pools can still only drop 1 item on death, so
- IDOverrides are now additive instead of an alternative setting
- IDOverrides and automatically populated groups can now both be used at the same time
UseIDOverride
property has been replaced byAutoPopulateGroup
property- Setting
AutoPopulateGroup
to true allows the pool to add items based on item tags
- Setting
- New
NumClipsSpawned
property, allowing guns that use clips to spawn with different amounts of clips - New
SpawnMagAndClip
property, allowing guns with both a magazine and clip to spawn with one magazine, andNumClipsSpawned
amount of clips - New
GlobalAmmoBlacklist
property allows for certain ammo types (such as shotguns flares) to not spawn during TNH - New
MagazineBlacklist
property, allowing each character to have their own specific magazine blacklist - Removed some unused properties
General
- Rework of TNH menu startup
- You can now enter the TNH menu scene while custom guns are being loaded
- New text will show progress of guns being loaded
- Custom characters will not appear in the character menu until all gun loading and magazine caching is complete
- You can now enter the TNH menu scene while custom guns are being loaded
- The global magazine blacklist file has been changed to JSON format.
- Renamed to
MagazineCacheBlacklist.json
- Allows for specific magazine to be removed from a gun, instead of the whole gun being ignored
- Renamed to
- New
GeneratedEquipmentPools
folder- When TNH files are built, a file for each character is created in this folder
- Each file contains every item that can spawn from every pool (including automatically generated pools)
- New
BuildCharacterFiles
setting in the TNH Tweaker config file- By default, files relevant to character creation will not be generated (to reduce startup lag)