dhewm3 1.5.0
Release 1.5.0 of our Doom3 Sourceport.
By the way: There is a newer release - you probably want that instead!
Needs the original Doom3 (not BFG!) game data.
See https://dhewm3.org/ for more information
Changes since 1.4.1:
- We've got a proper homepage now: https://dhewm3.org
- Support for some Mods via custom SDK: Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3, Rivensin (formerly known as Ruiner).
- dhewm3-mods_1.5.0_win32.zip contains the game DLLs for those Mods and a README that tells you where to get the game data
- See https://dhewm3.org/mods.html for a list of supported mods and https://github.com/dhewm/dhewm3-sdk for the SDK and source code of the supported mods
- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version is 1.5.0 and not 1.4.2.
- Supports High DPI displays on Windows now
- Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with
r_scaleMenusTo43 0
.
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right. - Commandline option to display some help on supported commandline arguments:
-h
or-help
or--help
or/?
- (Experimental) uncapped framerate, enable by entering
com_fixedTic -1
in the console (can be set back withcom_fixedTic 0
). - Providing binaries for Linux amd64 (x86_64) now
- Updated some libraries bundled in the Win32 build: SDL2 2.0.9, OpenAL-soft 1.19.1 and curl 7.62.0
- Support for the AROS and OpenBSD operating systems
- Several bugfixes