dhewm3 1.5.1 Release Candidate 3
Pre-release
Pre-release
·
413 commits
to master
since this release
Release Candidate 3 for the upcoming version 1.5.1 of our Doom 3 Sourceport
This is outdated, please use version 1.5.1 instead!
Hopefully the last Release Candidate before the proper release, please test!
Needs the original Doom3 (not BFG!) game data.
See https://dhewm3.org/ for more information
Click to see changes since Release Candidate 2
Changes since Release Candidate 2:
- Fix lingering messages in HUD after loading savegame
- Sometimes the "Game saved..." message didn't go away after loading a savegame (when having saved while it still was showing from last save)
- Uploaded updated builds of Mod DLLs, now also supporting LibreCoop and The Lost Mission
- Don't use translation in Autosave filenames (see #305)
- In the Spanish translation all the Alpha Lab autosaves got the same name, now the autosave name is based on the mapename instead which is distinct
- Create the game window on the display the cursor is currently on (when using more than one display)
- Added
r_fullscreenDesktop
CVar to set if fullscreen mode should be "classic" or "Desktop" which means a borderless window at desktop resolution - Fullscreen modes that are not at the current desktop resolution should work better now
- including nvidia DSR / AMD VSR; for that you might have to use the supplied
dhewm3_notools.exe
, as DSR/VSR seem to be incompatible with applications that use MFC (the GUI framework used for the Doom3 tools like the D3Radiant)
- including nvidia DSR / AMD VSR; for that you might have to use the supplied
- Fixed clipping bug in delta1 (see #328)
- Improve compatibility with some custom scripts ("t->c->value.argSize == func->parmTotal" Assertion; see #303)
- Update savegame format (see #303 and #344)
- old savegames still work, but new savegames can't be loaded with older versions of dhewm3