fix-style-layers-uid-issue-unit-test #621
Workflow file for this run
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name: unit-test | |
run-name: ${{ github.head_ref || github.ref_name }}-unit-test | |
on: | |
push: | |
paths-ignore: | |
- '**.yml' | |
- '**.md' | |
pull_request: | |
workflow_dispatch: | |
concurrency: | |
group: unit-test${{ github.event.number }} | |
cancel-in-progress: true | |
jobs: | |
unit-test: | |
strategy: | |
fail-fast: false | |
matrix: | |
# Insert here the Godot version you want to run your tests with. | |
godot-version: ['4.2.1'] | |
name: "CI Unit Test v${{ matrix.godot-version }}" | |
runs-on: 'ubuntu-22.04' | |
# The overall timeout. | |
timeout-minutes: 10 | |
steps: | |
- name: "Checkout your Repository" | |
uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: "Download and Install Godot ${{ matrix.godot-version }}" | |
continue-on-error: false | |
shell: bash | |
run: | | |
GODOT_HOME=$HOME/bin | |
GODOT_BIN=$GODOT_HOME/godot | |
mkdir -p $GODOT_HOME | |
chmod 770 $GODOT_HOME | |
GODOT_CONF_PATH=$HOME/.config/godot | |
if [ ! -d $GODOT_CONF_PATH ]; then | |
mkdir -p $GODOT_CONF_PATH | |
chmod 770 $GODOT_CONF_PATH | |
fi | |
GODOT_PACKAGE=Godot_v${{ matrix.godot-version }}-stable_linux.x86_64 | |
wget https://github.com/godotengine/godot/releases/download/${{ matrix.godot-version }}-stable/$GODOT_PACKAGE.zip -P ${{ runner.temp }} | |
unzip ${{ runner.temp }}/$GODOT_PACKAGE.zip -d $GODOT_HOME | |
mv $GODOT_HOME/$GODOT_PACKAGE $GODOT_BIN | |
chmod u+x $GODOT_BIN | |
echo "GODOT_HOME=$GODOT_HOME" >> "$GITHUB_ENV" | |
echo "GODOT_BIN=$GODOT_BIN" >> "$GITHUB_ENV" | |
- name: "Copy `project.godot`" | |
run: cp .github/workflows/resources/project.godot . | |
- name: "Clone the gdUnit4 repository" | |
run: | | |
git clone --branch v4.2.0 --single-branch https://github.com/MikeSchulze/gdUnit4 | |
rsync -av gdUnit4/addons/ ./addons/ | |
rm -rf ./gdUnit4 | |
- name: Print Directory Structure | |
run: | | |
ls -R | |
# We need to update the project before running tests, Godot has actually issues with loading the plugin. | |
- name: "Update Project" | |
if: ${{ !cancelled() }} | |
timeout-minutes: 1 | |
# We still ignore the timeout, the script is not quit and we run into a timeout. | |
continue-on-error: true | |
shell: bash | |
run: | | |
xvfb-run --auto-servernum ${{ env.GODOT_BIN }} -e --path . -s res://addons/gdUnit4/bin/ProjectScanner.gd --headless --audio-driver Dummy | |
- name: "Run Unit Tests" | |
if: ${{ !cancelled() }} | |
# Set your expected test timeout. | |
timeout-minutes: 8 | |
env: | |
GODOT_BIN: ${{ env.GODOT_BIN }} | |
shell: bash | |
run: | | |
chmod +x ./addons/gdUnit4/runtest.sh | |
xvfb-run --auto-servernum ./addons/gdUnit4/runtest.sh --add "res://Tests/" --audio-driver Dummy --display-driver x11 --rendering-driver opengl3 --screen 0 --continue | |
- name: "Upload Unit Test Reports" | |
if: ${{ always() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: "godot-version" | |
path: | | |
reports/** | |
/var/lib/systemd/coredump/** | |
/var/log/syslog | |
finalize: | |
if: ${{ !cancelled() }} | |
runs-on: ubuntu-latest | |
name: Final Results | |
needs: [unit-test] | |
steps: | |
- run: exit 1 | |
if: >- | |
${{ | |
contains(needs.*.result, 'failure') | |
|| contains(needs.*.result, 'cancelled') | |
}} |