Skip to content

Commit

Permalink
Docs: section link formatting (#63)
Browse files Browse the repository at this point in the history
  • Loading branch information
guspan-tanadi committed Aug 16, 2024
1 parent 35707dd commit 781dc3c
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ The info text goes here.

Some available admonish categories: `info`, `warning`, `danger`, `tip`, `question`, `bug`, `example`, …

All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directivese
All admonish categories: https://tommilligan.github.io/mdbook-admonish/reference.html#directives

## Chapter Banners
Each page has its own header banner.\
Expand Down
2 changes: 1 addition & 1 deletion documentation/event_class_index.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
- [CallEvent](classes/class_dialogiccallevent.md)
- [CharacterEvent](classes/class_dialogiccharacterevent.md)
- [ChoiceEvent](classes/class_dialogicchoiceevent.md)
- [ClearEvent](classes/class_dialogiclearevent.md)
- [CommentEvent](classes/class_dialogiccommentevent.md)
- [ConditionEvent](classes/class_dialogicconditionevent.md)
- [EndBranchEvent](classes/class_dialogicendbranchevent.md)
Expand All @@ -19,7 +20,6 @@
- [HistoryEvent](classes/class_dialogichistoryevent.md)
- [JumpEvent](classes/class_dialogicjumpevent.md)
- [LabelEvent](classes/class_dialogiclabelevent.md)
- [learEvent](classes/class_dialogiclearevent.md)
- [MusicEvent](classes/class_dialogicmusicevent.md)
- [PositionEvent](classes/class_dialogicpositionevent.md)
- [ReturnEvent](classes/class_dialogicreturnevent.md)
Expand Down
4 changes: 2 additions & 2 deletions documentation/glossary.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ A glossary is a collection of terms with their definitions. It's a great way to

Some Visual Novels use a glossary to explain terms that may be unfamiliar to the player. For example, if your game is set in a fantasy world, you may want to explain the unique species that live in your world.

## 1.1 What does a Dialogic glossary do?
### 1.1 What does a Dialogic glossary do?

If a glossary contains keys, Dialogic will automatically use the `name` and `alternatives` properties of each
glossary entry to highlight them and provide a tooltip with the definition if hovered over.
Expand All @@ -22,7 +22,7 @@ glossary entry to highlight them and provide a tooltip with the definition if ho

Take a look at [Translating Glossaries](translation.md#25-translating-glossaries) for more information.

### 3 Implementation
## 3. Implementation

```admonish info
This section is aimed at programmers who may want to understand how the
Expand Down

0 comments on commit 781dc3c

Please sign in to comment.